Whether the Players Interest in Total Conflict or Not:
In simple games like chess or football, there is a winner and a loser (ignoring the situation of draw). One player's gain implies loss of the other player. This motivates the name zero sum game for such situations. More generally, the idea is that the players' interest is in total conflict. Such conflicts occur when the players are dividing up any fixed amount of possible gain, whether it is measured in profit, votes or scoops of ice cream. As the available gain need always be exactly equal to zero, the term constant sum game is often substituted for zero sum game.
Most economic or social games are not zero sum or constant sum. Trade or economic activity more generally offers scope for deals that benefit everyone. Joint ventures can combine participants' different skills and generate synergy to produce more than the sum of what they could have produced individually. But the interests are not completely aligned either; the partners can cooperate to create a larger amount of payoff but they might clash while deciding how to share it.
Most games in reality have this tension between conflict and cooperation and many of the most interesting analyses in game theory come from the need to handle it. By the following two simple hypothetical examples we illustrate constant sum games and variable sum game.