Lack of informational asymmetry:
There are games in which there is lack of informational asymmetry, that is, some players know some information, which the others do not know. Then the players attempt to infer, conceal, or sometimes convey this information. Information becomes an important part of the game and the strategies. The general principle is that a player releases information selectively. Players want
to reveal good information (that kind that will draw responses from the other players that work in her favour) and conceal the bad (the kind that may work to someone's bad). But in a strategic game, opponents are rational players and know that their opponents are also rational. Therefore, they are not going to believe the unsupported declarations about their opponent's progress or capabilities. They can be convinced only by actions that are credible proof. Such actions on the part of the more informed player are called signals and the strategies that use them are called signaling.
Conversely, less informed players can create some situations in which the more informed players have to take some action that will credibly reveal her information; such strategies are called screening and the methods they use is called screening devices.