Zero flag, Assembly Language

Assignment Help:

Zero flag:

The next line compares the value in register. A with the value 1. If they are equivalent, the Zero flag is set (to 1). The next line then jumps to start: only if the Zero flag is not set, i.e.: the value in reg. A is not 1 therefore the switch was not pressed. Therefore the program will keep looping until the switch is pressed.

If the switch is pressed then the penultimate line writes down the value 1 to the accumulator, thus bit 0 = 1, and the LED comes on.

The last line jumps back to start. It completes the loop of reading the switch and writing to the LED.

This specific problem could have been solved out with just a switch connected to an LED, as a light is linked to a wall switch in your house. But along with a microprocessor in the loop, much more could be done. We could have a clock that also turns on and off the LED depend on time. Or we could monitor the temperature and turn the LED on and off depend on what temperature it is. Or we could monitor various switches and turn the LED on and off depend on a combination of switches, etc. This is up to the imagination what may be controlled.

In the above instance we supposed that the other bits of ports 0 and 1 were all zeros. But in realism, each bit could have a function assigned to them. Then we would have to look only at bit 0 in port 0 and bit 0 in port 1. It further complicates the problem. Also, we suppose that port 0 was previously described as an input port whereas port 1 was defined as an output port.

In assembly we can assign a name to a port and refer to it by that name, rather than port 0 or port 1. It is done with an equate directive. Directives are assembler commands which don't result in program but instead instruct the assembler to some action. All of the directives start with a period.

.equ switch, 0  ;port 0 is now called switch

.equ LED,1       ;port 1 is now called LED

start :   IN         switch  ; read Port 0 into reg. A

CMP    1          ; compare reg. A with the value 1

JNZ      start     ; jump to start if the comparison does not yield 0

OUT     LED      ; send a 1 to Port 1, turning the LED on

JMP     start

It has the same result as the earlier program. Also equate only need to be made once at the start of the program, and thereafter the name or label is utilized instead of the port number. It makes things much simpler for the programmer. All equates should be defined before they are used in a program. It holds true for labels also. Another advantage of naming ports with equate is that if, later on in the design process, you decide to utilizes a different port for the LED or the switch, only the equate has to be changed, not the program itself.

Please note down that comments are extremely important. While you initially write a program, the tendency is not to write much in the comment field because you're in a hurry. But if you need to come back to it a few weeks later, it is much simple to understand what you've written if you've taken the time to write down good comments. Also good comments help out in debugging process.


Related Discussions:- Zero flag

Lab Assignment, 1) Write an 80x86 assembly language program in EXE file for...

1) Write an 80x86 assembly language program in EXE file format to do the following tasks: a) Open and read the contents of a file into memory (use at least 1 kB). b) Sort the li

Whle loop, program to accept 23 students name using while loop let your var...

program to accept 23 students name using while loop let your variable control the value negative 4

NASM assembly language programming, NASM assembly language program: Consid...

NASM assembly language program: Consider a sequence of 19 strictly positive decimal digits, most likely stored in an array. There are obviously duplicates, and the sequence is un

#procedure, #Write a function to calculate the following arithmetic operati...

#Write a function to calculate the following arithmetic operation and return the result. A = 2 + (3x)3 + y/2n (x, y and n are arguments of the function where x is an integer in the

Relocate program and data, ) What is the difference between re-locatable pr...

) What is the difference between re-locatable program and re-locatable data?

How to write an assembly program-microprocessor, How to write an assembly p...

How to write an assembly program The initial step in writing an assembly language program is to identify and study the problem. After studying the problem, choose the logical m

Relocate program and data, ) What is the difference between re-locatable pr...

) What is the difference between re-locatable program and re-locatable data?

Neg-arithmetic intruction-microprocessor, NEG: Negate:- The negate instruc...

NEG: Negate:- The negate instruction forms the 2's complement of the particular destination in the instruction. For obtaining 2's complement, it subtracts the contents of destinat

Assembly language programs-microprocessor, Assembly Language Example Progra...

Assembly Language Example Programs We studied the entire instruction set of 8086/88, pseudo-ops and assembler directives. We have explained the process of entering an assembly

The alpha, The Alpha : The development of the Alpha chip start in the y...

The Alpha : The development of the Alpha chip start in the year 1988 The new chip used 64 bit technology, let users to pack  more  complexity  into  their  programs  than  exis

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd