Z- buffer algorithm, Computer Graphics

Assignment Help:

Q. Describe the z- Buffer algorithm for hidden surface removal.

Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. The surface depth is measured from the view plane along the z- axis of a viewing system. When object description is converted to projection coordinates (x, y, z) each pixel position on the view plane is specified by x & y coordinate, and z value gives the depth information. Thus object depth can by comparing the z- values. The z- buffer algorithm is usually implemented in the normalized coordinates, so that z- values range from 0 at the back clipping plane to 1 at the front clipping plane. Z- Buffer Algorithm  1. Initialize the depth buffer and refresh buffer so that for all buffer position (x, y), depth (x, y) =0 refresh (x, y) = 1 background. 2. For each position on each polygon surface, compare depth values to previously started values in the depth buffer to determine visibility. (a) Calculate the depth z for each (x,y) position on the polygon. (b) If z> depth (x, y) then set depth (x, y) =z refresh (x, y) = Isuff (x, y) Where I background intensity and Isuff (x, y) is the projection intensity value for the surface at pixel position (x, y). After all surface have been processed, the depth buffer contains depth values for the visible surface and the refresh buffer contains the corresponding intensity values for those surface. In the figure, among three surface, surface S1 has the smallest depth at view position (x, y) and hence highest z value. So it is visible at that position. To calculate the z- value, the plane equation Ax + By + Cz + D = 0 is used where (x, y, z) is any point on the plane, and the coefficient A, B, C and D are contents describing the spatial properties of the plane.                                                     Only one subtraction is needed to calculate z (x + 1, y) given z (x, y), since the quotient A/C is constant and ^x = 1. A similar incremental calculation cam be performed to determine the first value of z on the next scan line, decrementing by B/C for each ^y. Drawback of z- buffer (i) It requires an additional buffer and hence the large memory. (ii) It is a time consuming process as it requires comparison for each pixel instead for the entire polygon. 

 

 


Related Discussions:- Z- buffer algorithm

Find out average unit normal vector at each polygon vertex, To find out ave...

To find out average unit normal vector at each polygon vertex At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging

Translation and shifting in spatial domain, Translation and shifting in Spa...

Translation and shifting in Spatial Domain A) The three images shown below were blurred using square masks of sizes n=23, 25, and 45, respectively. The vertical bars on the le

Objectives of curves and surfaces - modeling and rendering, Objectives of C...

Objectives of Curves and surfaces - modeling and rendering After going through the section, you should be capable to: Implement the methods utilized to represent a pol

Reflection, What is the advantages and disadvantages of reflection ?

What is the advantages and disadvantages of reflection ?

High level techniques - motion specification, High Level Techniques (Motion...

High Level Techniques (Motion Generalized) These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms o

Transformation, Explain window to view port transformation

Explain window to view port transformation

Explain parallel and perspective projection, Distinguish between parallel a...

Distinguish between parallel and perspective projection Parallel Projection Perspective projection Coordinate position are transformed

Polygon meshes - modeling and rendering, Polygon Meshes - Modeling and Rend...

Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr

Introduction of polygon rendering and ray tracing method, Introduction of P...

Introduction of Polygon Rendering and Ray Tracing Method Different type of sources of light and the reflections generated by the object in exposure of these sources. As an obje

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd