X-shear regarding the origin - 2-d and 3-d transformations, Computer Graphics

Assignment Help:

X-shear Regarding the Origin - 2-d and 3-d transformations

Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, via the given scale parameter 'a',that is, P'(x'y') be the outcome of x-shear of point P(x,y) through scale factor a regarding the origin, that is demonstrated in Figure 4.

1873_X-shear Regarding the Origin - 2-d and 3-d Transformations.png

Hence, the points P(x,y) and P'(x',y') have the subsequent relationship:

x' = x + ay

y' = y         

= Shx(a)                                                    ------(11a)

Here 'a' is a constant (termed as shear parameter) which measures the degree of shearing.  The shearing is in the opposite direction, if a is negative.

Remember that P(0,H) is taken into P'(aH,H).  This obeys that the shearing angle A which is the angle by that the vertical edge was sheared; is specified by:

tan(A) = aH/H = a.

Consequently the parameter a is simply the tan of the shearing angle. Within matrix form of 2-D Euclidean system, we contain:

1131_X-shear Regarding the Origin - 2-d and 3-d Transformations 1.png

(12)

In terms of Homogeneous Coordinates, above equation (12) is:

456_X-shear Regarding the Origin - 2-d and 3-d Transformations 2.png

-----------------------(13)

That is, P'h = Ph Shx(a)   --(14)

Here Ph and P'h represent object points, before and after needed transformation, in Homogeneous Coordinates and Shx(a) is termed as homogeneous transformation matrix for x-shear along with scale parameter 'a' in the x-direction.


Related Discussions:- X-shear regarding the origin - 2-d and 3-d transformations

Sound editing programs, Sound Editing Programs; Sound editing tools for bo...

Sound Editing Programs; Sound editing tools for both digitized and MIDI sound; by that you see music and also hear it. Through drawing a representation of a sound in fine growths,

Explain about unified memory architecture, Q. Explain about Unified Memory ...

Q. Explain about Unified Memory Architecture? UMA signifies Unified Memory Architecture. It is an architecture that reduces the cost of PC construction.  In this a part of main

Convert the intensity value of the current pixel, Step1:  Read a text file ...

Step1:  Read a text file which we want to hide. Step2:  Transform it into an array of its binary value. Step3: Transform this array into its equivalent one dimensional array

Ray tracing - polygon rendering and ray tracing methods, Ray Tracing - Poly...

Ray Tracing - Polygon Rendering and Ray Tracing Methods Basically Ray tracing is an exercise that is performed to attain the realism in a scene. In easy way Ray Tracing is a w

Offset lithography printing, QUESTION A trainee designer, Susan, joins ...

QUESTION A trainee designer, Susan, joins your place of work. During a workshop, you are asked to present on printing procedures and agencies in Mauritius. Susan asks you what

Texturing - texture coordinate, Background Texturing is like wallpaperin...

Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive.  Recall that GL_QUAD is specified by four vertices.  An image, or a texture,

Bezier curve, Q. What is a Bezier Curve? What are blending function? Write ...

Q. What is a Bezier Curve? What are blending function? Write an algorithm for generating Bezier Curves. A curve which has the following properties is called Bezier Curve: 1. A

Polygon clipping algorithm, Write a polygon clipping algorithm to clip a po...

Write a polygon clipping algorithm to clip a polygon against rectangular clipping are. Read the vertices of polygon to be clipped. 2. Read the coordinates of the rectangular cl

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd