Write two methods for the mouse trap game, Game Theory

Assignment Help:

Write two methods for the mouse trap game (using your board created in Assignment 3) and an event handler (another method) to test the two methods.

1. world.raise(item) where raise is a world-level method with one object-type parameter named "item". The method will raise the object item that is passed as the argument. This method will be used to raise obstacles to trap the mouse (or other vermin), so the distance that the object item is raised will depend on the size of the obstacles in your world.

2. mouse.jump(target) where jump is a method for the mouse (or other vermin) object with one object-type parameter named target. The method will cause the mouse to jump from its current position to the target position. You should have the mouse turn in the direction of its jump before jumping so that it is a realistic jump.

3. hw5(item) where hw5 is an event handler to test your methods with one object-type parameter named item. The event handler will respond to the mouse click event as: "When the mouse is clicked on anything do hw5(object_under_mouse_cursor)". The event handler will examine a world-level variable (that you must create) named "count" for conditional execution. If the value of count is 0, then the event handler will call world.raise(item) to raise the object that the user clicked, then set the value of count to 1. If the value of count is 1, then the event handler will call mouse.jump(item) to have the mouse jump to the object that the user clicked, then set the value of
count to 0. In the method that is called when the world starts, set the world-level variable count to 0. Then, when the user first clicks on a place on the board, that place will be raised. When the user next clicks on a place on the board, the mouse (or other vermin) will move to that place. In subsequent clicks, the sequence of raising an obstacle and moving the mouse will repeat. Of course, when the game is finished, there will be testing to make sure that only obstacles are raised and that obstacles are raised only once and the user will not move the mouse, but we are building modules that will be used in the finished game. Thus, you will be able to do things that you will take care of in a future assignment (such as making sure not to raise a cylinder that is already raised, etc).

 

 


Related Discussions:- Write two methods for the mouse trap game

Computer game zenda, Computer Game Zenda This game was invented by Jame...

Computer Game Zenda This game was invented by James Andreoni and Hal Varian; see their article, "Pre-Play Contracting in the Prisoners 'Dilemma".The paper also contains some co

Button auction, A form of a Japanese auction (which is a form of an English...

A form of a Japanese auction (which is a form of an English auction) in which bidders hold down a button as the auctioneer frequently increases the current price. Bidders irrevocab

Case study - rock-scissors-paper, Case study GAME 1 Rock-Scissors-Pap...

Case study GAME 1 Rock-Scissors-Paper This game entails playing three different versions of the children's game rock-scissors-paper. In rock-scissors-paper, two people si

sub game excellent nash equilibrium , A sub game excellent Nash equilibriu...

A sub game excellent Nash equilibrium is an equilibrium such that players' methods represent a Nash equilibrium in each sub game of the initial game. it should be found by backward

Battle of the sexes, scenario A wife and husband ready to meet this even...

scenario A wife and husband ready to meet this evening, but cannot remember if they will be attending the opera or a boxing match. Husband prefers the boxing match and wife pref

Tower defense, Tower defense - is a subgenre of real-time strategy games. T...

Tower defense - is a subgenre of real-time strategy games. The goal of tower defense games is to try to stop enemies from crossing a map by building towers which shoot at them as t

Ordinally symmetric game, Ordinally Symmetric Game Scenario Any game dur...

Ordinally Symmetric Game Scenario Any game during which the identity of the player doesn't amendment the relative order of the ensuing payoffs facing that player. In different w

Strictly dominant strategy , A strategy is strictly dominant if, no matter ...

A strategy is strictly dominant if, no matter what the other players do, the strategy earns a player a strictly higher payoff than the other. Hence, a method is strictly dominant i

Maximization problem, Two individuals (i ∈ {1, 2}) work independently on a ...

Two individuals (i ∈ {1, 2}) work independently on a joint project. They each independently decide how much e ort ei they put. E ort choice has to be any real number between 0 and

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd