Write two methods for the mouse trap game, Game Theory

Assignment Help:

Write two methods for the mouse trap game (using your board created in Assignment 3) and an event handler (another method) to test the two methods.

1. world.raise(item) where raise is a world-level method with one object-type parameter named "item". The method will raise the object item that is passed as the argument. This method will be used to raise obstacles to trap the mouse (or other vermin), so the distance that the object item is raised will depend on the size of the obstacles in your world.

2. mouse.jump(target) where jump is a method for the mouse (or other vermin) object with one object-type parameter named target. The method will cause the mouse to jump from its current position to the target position. You should have the mouse turn in the direction of its jump before jumping so that it is a realistic jump.

3. hw5(item) where hw5 is an event handler to test your methods with one object-type parameter named item. The event handler will respond to the mouse click event as: "When the mouse is clicked on anything do hw5(object_under_mouse_cursor)". The event handler will examine a world-level variable (that you must create) named "count" for conditional execution. If the value of count is 0, then the event handler will call world.raise(item) to raise the object that the user clicked, then set the value of count to 1. If the value of count is 1, then the event handler will call mouse.jump(item) to have the mouse jump to the object that the user clicked, then set the value of
count to 0. In the method that is called when the world starts, set the world-level variable count to 0. Then, when the user first clicks on a place on the board, that place will be raised. When the user next clicks on a place on the board, the mouse (or other vermin) will move to that place. In subsequent clicks, the sequence of raising an obstacle and moving the mouse will repeat. Of course, when the game is finished, there will be testing to make sure that only obstacles are raised and that obstacles are raised only once and the user will not move the mouse, but we are building modules that will be used in the finished game. Thus, you will be able to do things that you will take care of in a future assignment (such as making sure not to raise a cylinder that is already raised, etc).

 

 


Related Discussions:- Write two methods for the mouse trap game

Player , Any participant in a very game who (i)  contains a nontrivial s...

Any participant in a very game who (i)  contains a nontrivial set of methods (more than one) and (ii) Selects among the methods primarily based on payoffs. If a player is non

Japanese auction, A type of sequential second worth auction, just like an E...

A type of sequential second worth auction, just like an English auction during which an auctioneer frequently raises the present worth. Participants should signal at each worth lev

Two player problem of points set up - game theory, a) Show that A c...

a) Show that A counting proof could be fun(?). But any old proof will do. (Note that the coefficients (1,2,1) in the above are just the elements of the second row of Pas

Game 3 bargaining, GAME 3 Bargaining Two players A and B are chosen. P...

GAME 3 Bargaining Two players A and B are chosen. Player A offers a split of a dollar (whole dimes only). If B agrees, both get paid the agreed coins and the game is over. If

Mutual information, Something in a very game is Mutual information if all p...

Something in a very game is Mutual information if all players realize it. A seemingly straightforward concept, mutual information is insufficient to research most games, since it's

Design mousetrap game board, Three flowcharts and the game board for your m...

Three flowcharts and the game board for your mousetrap game should be submitted. You can use board_design.pdf to help you lay out your board. Basically, you can use any shapes you

Pure coordination game, Scenario Two corporations should simultaneously ...

Scenario Two corporations should simultaneously elect a technology to use for his or her compatible merchandise. If the corporations adopt totally different standards, few sales

Payoffs, mixed strategy game with ordinal and cardinal payoffs example plea...

mixed strategy game with ordinal and cardinal payoffs example please

Dominant strategy equilibrium, The following is a payoff matrix for a non-c...

The following is a payoff matrix for a non-cooperative simultaneous move game between 2 players. The payoffs are in the order (Player 1; Player 2): What is the Dominant Strat

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd