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Write short notes on rendering bi-cubic surface patches of constant u and v method?
The simple way is to draw the iso-parmetric lines of the surface. Discrete approximations to curves on the surface are formed by holding one parameter constant and permitting the other to vary at discrete intervals over its whole range.
This makes curves of constant u and constant v.
Determine the perspective transformation matrix upon to z = 5 plane, when the center of projection is at origin. Solution. As z = 5 is parallel to z = 0 plane, the normal is s
Q. Describe briefly phong shading algorithm. OR Write short note on phong shading. Phong shading Phong shading or normal vector interpo
consider a mesh
what is Transformation ?
Define Random Scan/Raster Scan displays. Ans. Random scan is a process in which the display is made by the electronic beam, which is directed, only to the points or division of
explain constraints
Write a program in C/C++ using OpenGL to create (without using built in function) a square by implementing shear algorithm along 1. X-axis, 2.Y-axis.
examples and equation of reflection
difference between vecgen and breshnam algorithm
Q. Give the difference between interpolation spleen and approximation spine. Also mention the geometric and parametric continuity conditions in these curves. Ans. A spleen s
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