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Write short notes on rendering bi-cubic surface patches of constant u and v method?
The simple way is to draw the iso-parmetric lines of the surface. Discrete approximations to curves on the surface are formed by holding one parameter constant and permitting the other to vary at discrete intervals over its whole range.
This makes curves of constant u and constant v.
identify a sphere along with a light source above it; hence its lower half will not be illuminated. In practice in a actual scene this lower half would be partially illuminated thr
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Define transformation. Explain all basic transformation
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how to develop bresenham''s line drawing algorithm?
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