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Depth-buffer (or z-buffer) Method Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as
Relation between 2-D Euclidean system and Homogeneous coordinate system Suppose that P(x,y) be any point in 2-D Euclidean system. In HCS, we add a third coordinate to the poin
Q. What Colour depths are basically used? Basically the number of colours are an exponential power of 2 as for Colour Depth n, colours can be showed. The most popular colour mo
interactive picture-construction techniques
what I unity of java game?
Perspective Projection 1. Perspective projection gives more realistic appearance and uses the same principle as used in camera. 2. Perspective projection is not an affine tr
Demerit - phong shading or normal vector interpolation shading Needs lot of computations to determine intensity at a point, hence increases the cost of shading in any impleme
assignment
Raster and random scan displays In Raster scan displays, whole screen is refreshed a number of times in a second to keep the picture visible on the screen. This is called refre
Hypertext: it is conceptually very similar as regular text: it can be stored, searched, read, or edited along with a significant difference: hypertext is text along with pointers
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