Write a program that lets the user play an adventure game, Programming Languages

Assignment Help:

Let the player (denoted U in the diagram below) navigate around the board until she wins the game by finding the exit or is killed by a monster. A player begins the game with a sling. Whenever the player moves into a new space, you should give her any new information (what if anything is in the room and whether there are walls to the north, south, east, and west). If there is a monster in the room, the player automatically must fight it. Inform the player that there is a monster in the room (and what type of monster it is) and tell her the outcome of the battle. A player with a sling defeats kobolds (denoted K in the diagram below) 75% of the time and ogres (denoted O in the diagram below) 20% of the time. A player with a sword will defeat ogres 96% of the time and kobolds 99% of the time. No player will ever defeat a dragon (denoted D in the diagram below) no matter what weapon they have and a player stepping into the space with a dragon is simply eaten. Game over. If the player loses the battle, the game is over. Otherwise, let her choose one of the valid actions associated with the space:

  • Pick up any object in the room (there is never more than one object in a room and a room may contain nothing, an object, or a monster, but never more than one thing so never two monsters, never a monster and an object, never two objects).
  • Move to another space (north, south, west, or east) that is not blocked by a wall.
  • Die if she moved into a space with a pit (denoted Pit in the diagram below)

2. Whenever the player moves into a new space, you should redraw the game board showing only what the player has been thus far. Essentially, you are keeping a map for the player. Whenever you redraw the map, first clear the screen by printing new lines until the old map scrolls off the screen. 

3. The board will look like this, although you do not know how big it is, you know it won't be any bigger than 20*20 squares.

1450_game.png

If the player has only been in the white spaces shown below from the board above.

Then show should see a map that looks like this:

2498_game1.png

You should use functions, arrays, loops, file I/O, etc where appropriate, comment your code, and design your program before you start coding.

  • The only items in the game are gold and a sword. Keep track of how much gold (denoted G in the diagram) a player has and output that if they escape the maze.
  • The only monsters are the dragon (D), kobolds (K), and ogres (O).

 


Related Discussions:- Write a program that lets the user play an adventure game

MATLAB, Who can help with MATLAB?

Who can help with MATLAB?

Oop, Using OOP,write a sample program to get the factorial of a number ente...

Using OOP,write a sample program to get the factorial of a number entered by a user

Python , Return a new picture with each pixel''s color values made up of 80...

Return a new picture with each pixel''s color values made up of 80% of the color values of the corresponding pixel in the first picture and 20% of the color values of the

Padovan string, Padovan String Problem Description A Padovan string...

Padovan String Problem Description A Padovan string P(n) for a natural number n is defined as: P(0) = 'X' P(1) = 'Y' P(2) = 'Z' P(n) = P(n-2) + P(n-3), n

Power of mobile applications, BACKGROUND: This assignment illustrates t...

BACKGROUND: This assignment illustrates the power of mobile applications. OBJECTIVES: 1. Mobile applications DESCRIBED TASK: This is a single part assignment.

How do you find the complexity of an algorithm, How do you get the complexi...

How do you get the complexity of an algorithm? What is the relation b/w the time & space complexities of an algorithm? Justify your answer with an example.

Write a function called triple, Write a function called triple (in a file c...

Write a function called triple (in a file called 'triple.m'). That takes a single variable x and returns a single variable in which every element of x is multiplied by 3. Make sure

Depth estimation, depth estimation from block matching algorithm motion est...

depth estimation from block matching algorithm motion estimation

What is the switch statement, What is the switch Statement? This is a dif...

What is the switch Statement? This is a different form of the multi way decision that It is well structured, but can only be used in certain cases where: 1. Here, Only one var

Outline the norms to be designing a web page, Question: (a) Outline th...

Question: (a) Outline the six norms to be considered before designing a Web page. (b) Write a program such that when a user right-clicks anywhere on a Web page, the follow

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd