Write a program that lets the user play an adventure game, Programming Languages

Assignment Help:

Let the player (denoted U in the diagram below) navigate around the board until she wins the game by finding the exit or is killed by a monster. A player begins the game with a sling. Whenever the player moves into a new space, you should give her any new information (what if anything is in the room and whether there are walls to the north, south, east, and west). If there is a monster in the room, the player automatically must fight it. Inform the player that there is a monster in the room (and what type of monster it is) and tell her the outcome of the battle. A player with a sling defeats kobolds (denoted K in the diagram below) 75% of the time and ogres (denoted O in the diagram below) 20% of the time. A player with a sword will defeat ogres 96% of the time and kobolds 99% of the time. No player will ever defeat a dragon (denoted D in the diagram below) no matter what weapon they have and a player stepping into the space with a dragon is simply eaten. Game over. If the player loses the battle, the game is over. Otherwise, let her choose one of the valid actions associated with the space:

  • Pick up any object in the room (there is never more than one object in a room and a room may contain nothing, an object, or a monster, but never more than one thing so never two monsters, never a monster and an object, never two objects).
  • Move to another space (north, south, west, or east) that is not blocked by a wall.
  • Die if she moved into a space with a pit (denoted Pit in the diagram below)

2. Whenever the player moves into a new space, you should redraw the game board showing only what the player has been thus far. Essentially, you are keeping a map for the player. Whenever you redraw the map, first clear the screen by printing new lines until the old map scrolls off the screen. 

3. The board will look like this, although you do not know how big it is, you know it won't be any bigger than 20*20 squares.

1450_game.png

If the player has only been in the white spaces shown below from the board above.

Then show should see a map that looks like this:

2498_game1.png

You should use functions, arrays, loops, file I/O, etc where appropriate, comment your code, and design your program before you start coding.

  • The only items in the game are gold and a sword. Keep track of how much gold (denoted G in the diagram) a player has and output that if they escape the maze.
  • The only monsters are the dragon (D), kobolds (K), and ogres (O).

 


Related Discussions:- Write a program that lets the user play an adventure game

Develop a program on behavior of hospital personnel, A psychologist is inte...

A psychologist is interested in learning about the voting behavior of college students.  (4 points for each part.)Design a study which would yield data on this topic. a. state y

Arithmetic involving matrices, We next require taking a look at arithmetic ...

We next require taking a look at arithmetic involving matrices. We'll begin with addition and subtraction of two matrices. Therefore, assume that we have two n x m matrices, which

Microsoft intermediate language in .net, Microsoft Intermediate Language in...

Microsoft Intermediate Language in .NET When you create value in any terminology and gather, it will be changed to an 'Intermediate Language' (Microsoft Advanced Language - MSIL

Assembly language, how to concatinate two strings in assembly

how to concatinate two strings in assembly

Write a recursive function to generate anagrams, An anagram is a type of wo...

An anagram is a type of word play, the result of rearranging the letters of a word or phrase to produce a new word or phrase. For example the anagram of tea is tea, tae, eat, eta,

Data modelling-use case diagram and sequence diagram, On-line fair and ethi...

On-line fair and ethical share trading system (Olfest) A system is required that allows on-line customers to buy and sell stock market shares in a selection of companies. B

Shell script to find a particular pattern from the file, Normal 0 ...

Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4

Matlab fem, I need a program that writes the first column of the matrix. T...

I need a program that writes the first column of the matrix. The numbers in this column follow the pattern below: 1. Numbers start at 1 and count up to ''nels'' in increments of

Systems of differential equations, In this section we need to take a brief ...

In this section we need to take a brief look at systems of differential equations which are larger than 2 x 2. The problem now is not like the first few sections where we looked at

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd