Write a program that lets the user play an adventure game, Programming Languages

Assignment Help:

Let the player (denoted U in the diagram below) navigate around the board until she wins the game by finding the exit or is killed by a monster. A player begins the game with a sling. Whenever the player moves into a new space, you should give her any new information (what if anything is in the room and whether there are walls to the north, south, east, and west). If there is a monster in the room, the player automatically must fight it. Inform the player that there is a monster in the room (and what type of monster it is) and tell her the outcome of the battle. A player with a sling defeats kobolds (denoted K in the diagram below) 75% of the time and ogres (denoted O in the diagram below) 20% of the time. A player with a sword will defeat ogres 96% of the time and kobolds 99% of the time. No player will ever defeat a dragon (denoted D in the diagram below) no matter what weapon they have and a player stepping into the space with a dragon is simply eaten. Game over. If the player loses the battle, the game is over. Otherwise, let her choose one of the valid actions associated with the space:

  • Pick up any object in the room (there is never more than one object in a room and a room may contain nothing, an object, or a monster, but never more than one thing so never two monsters, never a monster and an object, never two objects).
  • Move to another space (north, south, west, or east) that is not blocked by a wall.
  • Die if she moved into a space with a pit (denoted Pit in the diagram below)

2. Whenever the player moves into a new space, you should redraw the game board showing only what the player has been thus far. Essentially, you are keeping a map for the player. Whenever you redraw the map, first clear the screen by printing new lines until the old map scrolls off the screen. 

3. The board will look like this, although you do not know how big it is, you know it won't be any bigger than 20*20 squares.

1450_game.png

If the player has only been in the white spaces shown below from the board above.

Then show should see a map that looks like this:

2498_game1.png

You should use functions, arrays, loops, file I/O, etc where appropriate, comment your code, and design your program before you start coding.

  • The only items in the game are gold and a sword. Keep track of how much gold (denoted G in the diagram) a player has and output that if they escape the maze.
  • The only monsters are the dragon (D), kobolds (K), and ogres (O).

 


Related Discussions:- Write a program that lets the user play an adventure game

Java virtual machine, Expertsmind.com is expert in java assignment help ...

Expertsmind.com is expert in java assignment help JAVA Virtual Machine A Java exclusive device or java virtual machine (JVM) is an exclusive device able of undertaking Jav

Write a program to show twenty ellipses, Write a Program to Show Twenty Ell...

Write a Program to Show Twenty Ellipses 1. Write a program to show twenty ellipses which move away from the mouse pointer. Their initial locations should be random.

Check a file for spelling errors, Normal 0 false false fals...

Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4

Object-oriented programming paradigm, Object-oriented programming paradigm ...

Object-oriented programming paradigm Object  Oriented  Programming  is  an  aproach  in  which  a  program  is  viewed  as  a  dynamic  network  of collaborating objects, where

Windows presentation foundation, Windows Presentation Foundation Designed b...

Windows Presentation Foundation Designed by Microsoft Technologies, the Microsoft Technologies windows Display Groundwork (or WPF) is a computer-software graphic subsystem for maki

Dot net technology, write a procedure to add toolbar in VB application addi...

write a procedure to add toolbar in VB application adding icons to toolbar buttons & with the approprite example display the use of each button

Explain the booch methodology, Problem 1 Explain the Booch Methodology ...

Problem 1 Explain the Booch Methodology 2 Why does every interaction diagram need a written description? Explain 3 Explain the five core workflows of the Unified Process

Animals, Let us say we have a list of 10 animal objects called "animals" in...

Let us say we have a list of 10 animal objects called "animals" in Alice. Write the code to move them forward synchronously by 1 meter.

Create an xslt stylesheet-attributes to elements , Attributes to Elements ...

Attributes to Elements Create an XSLT stylesheet that converts all attributes found in a given XML document to elements.Use the sample instance from question 2 to test the tra

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd