Write a program that lets the user play an adventure game, Programming Languages

Assignment Help:

Let the player (denoted U in the diagram below) navigate around the board until she wins the game by finding the exit or is killed by a monster. A player begins the game with a sling. Whenever the player moves into a new space, you should give her any new information (what if anything is in the room and whether there are walls to the north, south, east, and west). If there is a monster in the room, the player automatically must fight it. Inform the player that there is a monster in the room (and what type of monster it is) and tell her the outcome of the battle. A player with a sling defeats kobolds (denoted K in the diagram below) 75% of the time and ogres (denoted O in the diagram below) 20% of the time. A player with a sword will defeat ogres 96% of the time and kobolds 99% of the time. No player will ever defeat a dragon (denoted D in the diagram below) no matter what weapon they have and a player stepping into the space with a dragon is simply eaten. Game over. If the player loses the battle, the game is over. Otherwise, let her choose one of the valid actions associated with the space:

  • Pick up any object in the room (there is never more than one object in a room and a room may contain nothing, an object, or a monster, but never more than one thing so never two monsters, never a monster and an object, never two objects).
  • Move to another space (north, south, west, or east) that is not blocked by a wall.
  • Die if she moved into a space with a pit (denoted Pit in the diagram below)

2. Whenever the player moves into a new space, you should redraw the game board showing only what the player has been thus far. Essentially, you are keeping a map for the player. Whenever you redraw the map, first clear the screen by printing new lines until the old map scrolls off the screen. 

3. The board will look like this, although you do not know how big it is, you know it won't be any bigger than 20*20 squares.

1450_game.png

If the player has only been in the white spaces shown below from the board above.

Then show should see a map that looks like this:

2498_game1.png

You should use functions, arrays, loops, file I/O, etc where appropriate, comment your code, and design your program before you start coding.

  • The only items in the game are gold and a sword. Keep track of how much gold (denoted G in the diagram) a player has and output that if they escape the maze.
  • The only monsters are the dragon (D), kobolds (K), and ogres (O).

 


Related Discussions:- Write a program that lets the user play an adventure game

Program for create a menu, The creation of the menu will involve writing pr...

The creation of the menu will involve writing procedural code, using decision logic, writing a loop, and using the case statement.  Although it is not required for grading, it is r

Asp.net and c#, The method should call getAllCities() and return the index ...

The method should call getAllCities() and return the index of the City that has the shortest (euclidian) distance to the. longitude and latitude passed as parameters

Brent''s method, This is what I have so far def root_brent(f, a, b, errorl...

This is what I have so far def root_brent(f, a, b, errorlimit = tinyerror, n = -1, r_i = 0): # f(a) and f(b) must have opposite signs poly = remove_multiple_roots(poly) counter

Write a program of function withdraw money, Write a function called withdra...

Write a function called withdraw (in the file 'withdraw.m') that simulates withdrawing money from a bank account. The function takes a single input argument, a positive scaler doub

Real-time driver model , AMCC PowerPC 440 EPx Sequoia Evaluation Kit, Embed...

AMCC PowerPC 440 EPx Sequoia Evaluation Kit, Embedded Linux Development Kit (ELDK), and Xenomai A. Description of the Project The project's objective is to design a set of

Return value in an array, A specification of a function TOARR is given belo...

A specification of a function TOARR is given below. function TOARR(n in Int, s in Stack of Int) return in Array of Int pre n ≥ 0. post The returned value is an array of size

C-program, about how to create the program in c

about how to create the program in c

Discuss on unix kernel components, Question 1 Discuss on UNIX kernel co...

Question 1 Discuss on UNIX kernel components 2 Explain process creation and process termination 3 When do a Deadlock occur? What are the Necessary Conditions for Deadlock

Java interfaces, Expertsmind brings you unique solution in java assignment...

Expertsmind brings you unique solution in java assignments Interfaces A program in the Java selection language is a fuzzy type that is used to specify a program (in the ge

shell script to check that a given number is prime or not, Normal 0 ...

Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd