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Write a program on Filling Rectangles ?
The drawRect() method draws an open rectangle, a box if you prefer. If you need to draw a filled rectangle, use the fillRect() method. Or else the syntax is identical. This program draws a filled square in the center of the applet. This needs you to separate the applet width and height from the rectangle width and height. Here's the code:import java.applet.*; import java.awt.*;
public class FillAndCenter extends Applet {
public void paint(Graphics g) {
int appletHeight = this.getSize().height; int appletWidth = this.getSize().width; int rectHeight = appletHeight/3; int rectWidth = appletWidth/3; int rectTop = (appletHeight - rectHeight)/2; int rectLeft = (appletWidth - rectWidth)/2; g.fillRect(rectLeft, rectTop, rectWidth-1, rectHeight-1); }
}
Write a JavaScript program to prompt the user for the radius of a sphere and call function sphereVolume to calculate and display the volume of the sphere in the status bar.
Assignment Help >> JAVA Programming Learning Outcomes: 1. Use different program control statements in a programming language 2. Demonstrate the use of arrays with a programming
Develop a Custom Android App Project Description: We want you to construct a custom Android app. Once user downloads the app and upon installation the user gets push notif
need sample
Write a function that draws a cow at a certain location on the screen, and use the function to draw a herd of cows
What is final class? A final class can't be extended ie., final class might not be subclassed. A final method can't be overridden when its class is inherited. You can't alter v
How to Drawing Images at Actual Size Once the image is loaded draw it in the paint() method by using the drawImage() method like this g.drawImage(img, x, y, io) img is a
minijava to piglet
Question 1: a) What is the meaning of an object-oriented programming? b) List eight simple types of data in Java c) Explain how objects and classes are closely related.
GUI-Based Application Objectives: (1) Learning how to write a GUI-based application in Java. (2) Learning how to write an event driven application program in Java.
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