Write a code to continuously rotate square about pivot point, Computer Graphics

Assignment Help:

Write a code to continuously rotate a square about a pivot point. 

  #include  

static GLfloat rotat=0.0;  

void init(void);

void display(void);

void reshape(int w, int h);

void rotate(void);  

int main()

{      

        glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE);

        glutInitWindowSize(500,500);

        glutInitWindowPosition(100,100);

        glutCreateWindow("Moving squares");

        init();

        glutDisplayFunc(display);

        glutReshapeFunc(reshape);

        glutIdleFunc(rotate);

        glutMainLoop();

}  

void init(void){ 

glClearColour(0.0,0.0,0.0,0.0);

}  

void display(void)

{  glClear(GL_COLOUR_BUFFER_BIT);

   glPushMatrix(); //Push the transformation matrix to stack 

   glTranslatef(-50.0f,-50.0f,0.0); 

   //Translate the pivot point to origin

   glRotatef(rotat,0.0,0.0,1.0); // Rotate about origin

   glTranslatef(50.0f,50.0f,0.0); 

   //Translate pivot point back to its position

   glColour3f(0.0,0.0,1.0); //Set colour of square

   glRectf(-50.0,-50.0,50.0,50.0); //Draw square 

   glPopMatrix(); //Pop the matrix from stack

   glutSwapBuffers(); // Swap buffers

}  

void reshape(int w, int h)

{        glViewport(0,0,(GLsizei)w,(GLsizei)h);

        glMatrixMode(GL_PROJECTION);

        glLoadIdentity();

        glOrtho(-250.0,250.0,-250.0,250.0,-1.0,1.0);

        glMatrixMode(GL_MODELVIEW);

        glLoadIdentity();

}  

void rotate(void)

{     rotat+=0.1; //Continuously increse the rotation angle by 0.1

                if(rotat>360.0)

                        rotat-=360.0;

        glutPostRedisplay(); //send the current window for

redisplay

}

 


Related Discussions:- Write a code to continuously rotate square about pivot point

What do you mean by parabolic splines, What do you mean by parabolic spline...

What do you mean by parabolic splines?  For parabolic splines a parabola is fitted by the first three points p1, p2,p3 of the data array of kot points. Then a second parabolic

Panning and zooming a component, Panning and zooming Components (such as yo...

Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos

Devi, Explain the 3d transformations

Explain the 3d transformations

Tagged image file format, TIFF: It is Tagged Image file format which is us...

TIFF: It is Tagged Image file format which is used mainly for exchanging documents among various applications and computers. This was primarily designed to turn into the standa

Find the normalization transformation, Illustration: Find the normalizatio...

Illustration: Find the normalization transformation N that uses the rectangle W (1, 1), X (5, 3), Y (4, 5) and Z (0, 3) as a window and also the normalized device screen like the

Explain three dimensional transformations, Explain Three Dimensional Transf...

Explain Three Dimensional Transformations A 3D geometric transformation is utilized extensively in object modelling and rendering. 2D transformations are naturally extended to

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd