Write a code to continuously rotate square about pivot point, Computer Graphics

Assignment Help:

Write a code to continuously rotate a square about a pivot point. 

  #include  

static GLfloat rotat=0.0;  

void init(void);

void display(void);

void reshape(int w, int h);

void rotate(void);  

int main()

{      

        glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE);

        glutInitWindowSize(500,500);

        glutInitWindowPosition(100,100);

        glutCreateWindow("Moving squares");

        init();

        glutDisplayFunc(display);

        glutReshapeFunc(reshape);

        glutIdleFunc(rotate);

        glutMainLoop();

}  

void init(void){ 

glClearColour(0.0,0.0,0.0,0.0);

}  

void display(void)

{  glClear(GL_COLOUR_BUFFER_BIT);

   glPushMatrix(); //Push the transformation matrix to stack 

   glTranslatef(-50.0f,-50.0f,0.0); 

   //Translate the pivot point to origin

   glRotatef(rotat,0.0,0.0,1.0); // Rotate about origin

   glTranslatef(50.0f,50.0f,0.0); 

   //Translate pivot point back to its position

   glColour3f(0.0,0.0,1.0); //Set colour of square

   glRectf(-50.0,-50.0,50.0,50.0); //Draw square 

   glPopMatrix(); //Pop the matrix from stack

   glutSwapBuffers(); // Swap buffers

}  

void reshape(int w, int h)

{        glViewport(0,0,(GLsizei)w,(GLsizei)h);

        glMatrixMode(GL_PROJECTION);

        glLoadIdentity();

        glOrtho(-250.0,250.0,-250.0,250.0,-1.0,1.0);

        glMatrixMode(GL_MODELVIEW);

        glLoadIdentity();

}  

void rotate(void)

{     rotat+=0.1; //Continuously increse the rotation angle by 0.1

                if(rotat>360.0)

                        rotat-=360.0;

        glutPostRedisplay(); //send the current window for

redisplay

}

 


Related Discussions:- Write a code to continuously rotate square about pivot point

Animation tools, Animation Tools: Hardware tools: PCs ,Macintosh, ...

Animation Tools: Hardware tools: PCs ,Macintosh, Amiga Software tools: -          Softimage ( Microsoft) ; -          Alias/ Wavefront ( SGI) -          3D s

Event driven devices - polling, Event Driven Devices - Polling Pollin...

Event Driven Devices - Polling Polling: The status of all devices is periodically checked in a repetitive manner through a polling loop. While an event happens, the loop is

Explain the bresenham line generation algorithm, 1. Explain the Bresenham ...

1. Explain the Bresenham line generation algorithm via digitizing the line with end  points as (15, 5) and also (25,13). Ans. Now we are utilizing the Bresenham line generati

Disadvantages of the z-buffer method, Disadvantages : 1)   Doubles memor...

Disadvantages : 1)   Doubles memory needs, one for at least z-buffer and one for refreshes- buffer. 2)   Dependency of device and memory intensive. 3) Wasted calculation u

Photo editing, Photo Editing Photo-editing programs are paint programs...

Photo Editing Photo-editing programs are paint programs: it just like they comprise several sophisticated functions for altering images and for scheming aspects of the image,

Key frame systems - computer animation, Key Frame Systems - computer animat...

Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between

Identify what the use of homogenous co-ordinates, 1. Why are homogeneous co...

1. Why are homogeneous co-ordinates utilized in computer vision? I want to identify what the use of homogenous co-ordinates makes possible in terms of camera models. 2. Consider

Implement cohen sutherland and liang barsky algorithm, Implement Cohen Suth...

Implement Cohen Sutherland and Liang Barsky line clipping algorithms in C-language.  Test your code for line segments with end points falling in various regions.

Img- mac-msp file formats, IMG/MAC/MSP File Formats IMG files were orig...

IMG/MAC/MSP File Formats IMG files were originally implemented to work along with GEM paint program and can handle monochrome and grey level pictures only. MAC files are uti

General perspective transformation with cop at the origin, General Perspect...

General Perspective transformation with COP at the origin Here we suppose the given point P(x,y,z) be projected like P'(x',y',z') on the plane of projection. The center of pro

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd