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Write a C-code which generates a font interactively.This means after every n mouse clicks, a Bezier curve is generated and then the terminal point of the last drawn Bezier curve is taken as the initial point of the next Bezier curve and so on, until the user right clicks the mouse. In this case the curve of desired degree is drawn and the multi piece font boundary is generated. If the font generation required further drawing, the program allows starting again on the same window with previously drawn multi-piece curve.But this time the new curve will start with the fresh selected new point.
Curve segment - properties of bezier curves Note : 1) The joining point on the curve along w.r.t. the parameter based upon second derivates of Q(t) is the acceleration. Wh
Question: (a) Using suitable examples, explain the following basic principles of design: (i) Proximity (ii) Repetition (iii) Contrast (iv) Alignment. (b) Color h
Question: (a) Sound often gives the only effective way to convey an idea, elicit an emotion, or dramatise a point. Explain two situations of the use of sound that would be con
Application of Computer Aided Design There are several CAD software applications. Several of them along with their respective vendors are listed here: CAD Applications
differece between circle and eclipse
Question 1: (a)Using your awareness of typography and design, make a new logo manually for one of the following. The logo should compulsorily consist of the name and may or may
Properties of Bezier Curves - modeling and rendering A very helpful property of a Bezier curve is that it always passes via the first and last control points. Such the bounda
Cases of the Sutherland Hodgman Polygon Clipping Algorithm In order to clip polygon edges against a window edge we move from vertex V i to the subsequent vertexV i+1 and cho
What is clipping? Explain Sutherland Hodgeman polygon clipping algorithm with example. OR Write the algorithm for Sutherland Hodgeman Polygon. Beginning with the initial set of p
Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the
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