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Can you tell which main components (hardware and software) are needed for computer graphics?
Besides the computer, some special devices and software may be needed especially for computer graphics. For hardware, a special high-resolution, color monitor is often used and some input tools, like mouse and joy-sticker, and hard-copy devices, e.g. high-resolution color printer, might be needed. For software, some special purpose utilities (device-dependent and device-independent) are required for handling processing in computer graphics.
Adavantage and disadvantages of DDA and Bresenhams line drawing algorithm
Area-Subdivision method This method is a type of an image-space method although uses object-space operations re-ordering or sorting of surfaces as per to depth. Area sub-div
3-D Transformation The capability to represent or display a three-dimensional object is basically to the knowing of the shape of that object. Moreover, the capability to rotat
Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon
Application of animation: There are a variety of utilizations for computer animation. They can vary from fun to practical and educational ones. Medicine, military, entertainment,
Differentiate between z-buffer method and scan-line method. What is the visibility test made in these methods? Solution : In depth buffer algorithm every pixel location on the
Video controller : A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer
Categories of Orthographic Projection Orthographic projection is additionally divided into Multi-view projection and axonometric projection, depending upon where the direction
what is ray tracing algorithm in hidden surface removal
Scripting Systems- Computer Animation Scripting Systems are the earliest type of motion control systems. Scripting systems permit object specifications and animation sequenc
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