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Can you tell which main components (hardware and software) are needed for computer graphics?
Besides the computer, some special devices and software may be needed especially for computer graphics. For hardware, a special high-resolution, color monitor is often used and some input tools, like mouse and joy-sticker, and hard-copy devices, e.g. high-resolution color printer, might be needed. For software, some special purpose utilities (device-dependent and device-independent) are required for handling processing in computer graphics.
Raster and random scan displays In Raster scan displays, whole screen is refreshed a number of times in a second to keep the picture visible on the screen. This is called refre
Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping
Important Points about the Transformation for isometric projection Note: We can also verify such Isometric transformation matrix through checking all the foreshortening fact
xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a
Cases of the Sutherland Hodgman Polygon Clipping Algorithm In order to clip polygon edges against a window edge we move from vertex V i to the subsequent vertexV i+1 and cho
Example1: Translate a square ABCD along with the coordinates as: A(0,0),B(5,0),C(5,5),D(0,5) via 2 units in x-direction and 3 units in y-direction. Solution: We can show the
Hardware For Computer Animation It comes in many shapes, sizes and abilities. Much hardware is specialized to do only specific tasks. Other types of hardware do a variety of t
Variation of Intensity - Modeling and Rendering According to the phong model the variation of Intensity (I) along with α (since I α cos n α) is: i) for shiny surface (
Adobe flash - Softwares for computer animation Formerly, it was termed as Macromedia flash and prior to this, this was Futuresplash. This is in fact an IDE that refers to both
Camera - polygon rendering and ray tracing methods Camera presents "viewpoint" or "eye" of observer. In order to explain the fundamental working of camera we can consider this
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