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Can you tell which main components (hardware and software) are needed for computer graphics?
Besides the computer, some special devices and software may be needed especially for computer graphics. For hardware, a special high-resolution, color monitor is often used and some input tools, like mouse and joy-sticker, and hard-copy devices, e.g. high-resolution color printer, might be needed. For software, some special purpose utilities (device-dependent and device-independent) are required for handling processing in computer graphics.
What is the feature of Inkjet printers? Features of inkjet printers: They can print 2 to 4 pages/minutes. Resolution is about 360d.p.i. Thus better print quality is achie
2D Shape Primitives You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input o
Cohen Sutherland line clipping algorithm The algorithm uses the following main steps Divide the entire plane into nine disjoint regions using the four window boundaries
What is Transformation? Transformation is the process of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & trans
I am trying to do a project by matlab. which is related to computer vision. the name of project is (texture synthesis and image quilting), which is inspire from this paper (Efros a
y-shear about the origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, through the specified scale parameter 'b'. that
Suppose here, one allows 256 depth value levels to be employed. Approximately how much memory would a 512x512 pixel display necessitate to store z-buffer? Solution : A system w
Important points about the bezier curves - modeling and rendering 1) Generalizing the idea of Bezier curve of degree at n based upon n+1 control point p0,.....pn P(0)= P 0
Example: Exemplify the Bresenham line generation algorithm through digitizing the line along with end points (20, 10) and (30, 18) Solution: m = (y2 - y1)/( x2 - x1) =
Animation Tools: Hardware tools: PCs ,Macintosh, Amiga Software tools: - Softimage ( Microsoft) ; - Alias/ Wavefront ( SGI) - 3D s
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