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Can you tell which main components (hardware and software) are needed for computer graphics?
Besides the computer, some special devices and software may be needed especially for computer graphics. For hardware, a special high-resolution, color monitor is often used and some input tools, like mouse and joy-sticker, and hard-copy devices, e.g. high-resolution color printer, might be needed. For software, some special purpose utilities (device-dependent and device-independent) are required for handling processing in computer graphics.
What is surface patch? A single surface element can be explained as the surface traced out as two parameters (u, v) take all possible values between 0 and 1 in a two-parameter
In this project, the image data set consists of 320 training images and 285 test images. Table 1 shows the image data set in details. In addition to the original images, th
Resolution Graphic demonstrations are utilized in presentations to assist convey a concept or express a mood, two kinds of demonstrations graphics are: Vector, and B
Essentialily of Computer Simulation You may want to understand why to do simulation? Is there any one way to perform the tasks? To converse these matters lets briefly discuss
Cases for Subdivisions of Polygon No additional subdivisions of a particular area are desired, if one of the subsequent conditions is true as: Case 1: All the polygons ar
Use of Interactive Multimedia in Education Virtual reality, where 3-D experimental training can simulate real situations. Computer simulations of things too expensive,
Education, Training, Entertainment and Computer Aided Design CAD or CADD is an acronym which depending upon who you ask, can stand for: I. Computer Assisted Design. II.
JAS: The JAS file formats were implemented to form the smallest possible picture files for 24bits per pixel image and 8 bit per pixel gray scaled pictures. This uses a discrete co
Video controller : A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer
After going through this section, you should be capable to: know the meaning of Visible-surface detection; distinguish among image-space and object-space approach for vi
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