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Can you tell which main components (hardware and software) are needed for computer graphics?
Besides the computer, some special devices and software may be needed especially for computer graphics. For hardware, a special high-resolution, color monitor is often used and some input tools, like mouse and joy-sticker, and hard-copy devices, e.g. high-resolution color printer, might be needed. For software, some special purpose utilities (device-dependent and device-independent) are required for handling processing in computer graphics.
define composite transformation
Three-Dimensional Viewing Three dimensional objects are created using modelling coordinate system. The modelled objects are then placed in locations specified in the scene with
Achieve a perspective projection on the z = 0 plane of the unit cube, demonstrated in Figure (l) from the cop at E (0, 0, 10) upon the z-axis. Figure: I 01: currently c
Referential Links: A third type of link is a referential link. It is associated to the associative link. Quite than representing a relationship among two related ideas, a referent
Illumination Model - Polygon rendering and ray tracing methods Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object
Can you give some basic features of computer graphics? The methods of computer graphics are the manipulation and creation of graphics (artificial images) by computer.
Derive the common transformation of parallel projection into the xy-plane in the direction of projection d=aI+bJ+cK. Solution: The common transformation of parallel projection
Sound and Audio: Sound is a mechanical energy disturbance which propagates by matter as a wave. Sound is characterized through the various properties that are: frequency, per
2D Shape Primitives You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input o
Summary of Graphic Primitives In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical an
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