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Can you tell which main components (hardware and software) are needed for computer graphics?
Besides the computer, some special devices and software may be needed especially for computer graphics. For hardware, a special high-resolution, color monitor is often used and some input tools, like mouse and joy-sticker, and hard-copy devices, e.g. high-resolution color printer, might be needed. For software, some special purpose utilities (device-dependent and device-independent) are required for handling processing in computer graphics.
Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi
write digital differntial analyzers(DDA) Algorithm
Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
Multiple Channels: As the 1990s, movie theatres have upgraded their sound systems to surround sound systems which carry more than two channels. The most well liked illustrations a
why do video game characters look better today?
Objectives of 2-D Viewing and Clipping After going through this section, you should be capable to: 1. Describe the concept of clipping, 2. Observe how line clipping is p
Uses for GIF and JPEG Files: Microsoft Internet Explorer, Netscape Navigator and most the other browsers maintain both JPEG and GIF graphics. Theoretically, you could util
Basic Transformations - 2-d and 3-d Transformations Consider the xy-coordinate system upon a plane. An object or Obj in a plane can be identified as a set of points. All objec
Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
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