When i develop a destructor, do i require to explicitly call, C/C++ Programming

Assignment Help:

When I develop a destructor, do I require to explicitly call the destructors for my member objects?

 

 


Related Discussions:- When i develop a destructor, do i require to explicitly call

Game, how to make a game

how to make a game

Flowcharts, push and pop operation using array draw flowcharts

push and pop operation using array draw flowcharts

Operators and their expression in cpp, Operators in C++: All C operator...

Operators in C++: All C operators are valid operators in C++ also.  Besides C++ has developed some new operators like Operators and their Expression: 1.      Logical op

Described c++ storage classes?, A: auto: the default. Variables are created...

A: auto: the default. Variables are created and initialized automatically while they are defined and destroyed at the ending of the block containing their definition. They are not

Subtraction of numbers, Two numbers to be subtracted using bitwise operatio...

Two numbers to be subtracted using bitwise operations

Program that implements inference given a bayesian network, In this problem...

In this problem, you will write a program that implements two algorithms for performing exact inference given a Bayesian network, namely, enumeration and variable elimination. Your

Strings, A string S is said to be "Super ASCII", if it contains the charact...

A string S is said to be "Super ASCII", if it contains the character frequency equal to their ascii values. String will contain only lower case alphabets (''a''-''z'') and the asci

Design a game in c, Design a game in c: const DODGERS = 0; const GI...

Design a game in c: const DODGERS = 0; const GIANTS = 1;   void main(void) {    int scoreboard [2][9];    // An array two rows by nine columns    int team, i

Explain the polymorphism in object-oriented programming, Problem: (a) ...

Problem: (a) A GUI can contain text-fields, buttons, and other labels. A button usually triggers an event on the GUI. Explain the different processes in registering an event

3/15/2013 5:38:38 AM

A: No. You never have to explicitly call a destructor (except with placement new).

A class''s destructor (whether or not you explicitly describe one) automatically invokes the destructors for member objects. They are destroyed in reverse order they show in the declaration for the class.

class Member {               

public:

~Member();

...

};

class Fred {

public:

~Fred();

... private: Member x_; Member y_; Member z_;

};

Fred::~Fred()

{

// Compiler automagically calls z_.~Member()

// Compiler automagically calls y_.~Member()

// Compiler automagically calls x_.~Member()

}

 

3/15/2013 5:39:30 AM

A: No. You never require to explicitly call a destructor (except with placement new).

A derived class''s destructor (whether or not you explicitly define one) automagically invokes the destructors for base class sub objects. Base classes are destructed after member objects. In the event of multiple inheritances, direct base classes are destructed in the reverse order of their appearance in the inheritance list.

class Member {

public:

~Member();

...

};

class Base {

public:

virtual ~Base(); // A virtual destructor

...

};

class Derived : public Base {

public:

~Derived();

... private: Member x_;

};

Derived::~Derived()

{

// Compiler automagically calls x_.~Member()

// Compiler automagically calls Base::~Base()

}

Note: Order dependencies along with virtual inheritance are trickier. If you are relying onto order dependencies within a virtual inheritance hierarchy, you''ll require many more information than is in this

 

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd