When i develop a destructor, do i require to explicitly call, C/C++ Programming

Assignment Help:

When I develop a destructor, do I require to explicitly call the destructors for my member objects?

 

 


Related Discussions:- When i develop a destructor, do i require to explicitly call

Stone game, how to write a c program for stone game

how to write a c program for stone game

Stack operations - c++, Stack operations - C++: Write a program to def...

Stack operations - C++: Write a program to define basic stack operations in c++. int Stack::push(int elem) {    int m = getmax();    if (top    {       put_

Open and close ?les for writing, If you have computed a number (stored as a...

If you have computed a number (stored as a ?oating-point value) and want to display this on a plot (i.e. as a character string) you have to convert it into a STRING. That is we wan

Explain binary logical bit-wise operators, Binary logical bit-wise operator...

Binary logical bit-wise operators  There are three logical bit-wise operators :                   &             and                 |              or

Create a mathematical number guessing game, Create a mathematical number gu...

Create a mathematical number guessing game. Have the user prompt for the number of games that they want to play. Then each game consists of the following rules. a. The computer

C CODING, HOW THE C PROGRAM CODING IMPLEMENTED DY ITSELF UNDERSTANDING . AL...

HOW THE C PROGRAM CODING IMPLEMENTED DY ITSELF UNDERSTANDING . ALSO HOW I CAN A BECOME A GOOD PROGRAMMER IN C WHAT I DO FOR GOOD PROGRAMMING ,TELL ME HOW C CODING DEVELOP DY ITSELF

Differences between a pointer and a reference, Differences between a pointe...

Differences between a pointer and a reference 1.  A reference must always point to some object where as this restriction is not imposed on a pointer. e.g. int *pi = 0;

Data structure, explain Storage management: free storage pool, garbage coll...

explain Storage management: free storage pool, garbage collection, compaction, boundary tag method; Hash tables and hashing functions

3/15/2013 5:38:38 AM

A: No. You never have to explicitly call a destructor (except with placement new).

A class''s destructor (whether or not you explicitly describe one) automatically invokes the destructors for member objects. They are destroyed in reverse order they show in the declaration for the class.

class Member {               

public:

~Member();

...

};

class Fred {

public:

~Fred();

... private: Member x_; Member y_; Member z_;

};

Fred::~Fred()

{

// Compiler automagically calls z_.~Member()

// Compiler automagically calls y_.~Member()

// Compiler automagically calls x_.~Member()

}

 

3/15/2013 5:39:30 AM

A: No. You never require to explicitly call a destructor (except with placement new).

A derived class''s destructor (whether or not you explicitly define one) automagically invokes the destructors for base class sub objects. Base classes are destructed after member objects. In the event of multiple inheritances, direct base classes are destructed in the reverse order of their appearance in the inheritance list.

class Member {

public:

~Member();

...

};

class Base {

public:

virtual ~Base(); // A virtual destructor

...

};

class Derived : public Base {

public:

~Derived();

... private: Member x_;

};

Derived::~Derived()

{

// Compiler automagically calls x_.~Member()

// Compiler automagically calls Base::~Base()

}

Note: Order dependencies along with virtual inheritance are trickier. If you are relying onto order dependencies within a virtual inheritance hierarchy, you''ll require many more information than is in this

 

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd