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QUESTION
(a) Suppose that you have been assigned to re-engineer the existing systems for a company. Do you think that design patterns can be applied to these existing systems? Justify your answer.
(b) What are three reasons that cause requirements to change?
(c) What are the three reasons for using design patterns?
(d) What makes a Pattern a Pattern?
(e) What does Alexander means by the following statement "But it is impossible to form anything which has the character of nature by adding preformed parts.
Translation, Rotation and Scaling - output primitives 1. Two basic approaches used in character generation are - Bitmap method and outline method. 2. All 2D geometric tran
Stochastic Animation - Computer Animation This utilizes stochastic processes that are a stochastic process can be identified as a random function. Such randomness could be in
Digital & Interactive Media has been developed in 20th century: New media improve visual and verbal content. It doesn¹t replace earlier media. New media lets dynamic alteration of
Categorization of Light resources - Point source This is the easiest model for a light emitter. Currently rays from source obey radically diverging ways from the source positi
What is a Blobby object? Some objects do not handle a fixed shape, but change their surface characteristics in sure motions or when in proximity to other objects. That is call
Consider the line segment AB in 3-Dimentional parallel to the z-axis along with end points A (- 5,4,2) and also B (5,-6,18). Carry out a perspective projection upon the X=0 plane;
Education, Training, Entertainment and Computer Aided Design CAD or CADD is an acronym which depending upon who you ask, can stand for: I. Computer Assisted Design. II.
Event Driven Devices - Polling Polling: The status of all devices is periodically checked in a repetitive manner through a polling loop. While an event happens, the loop is
Explain the 3d transformations
Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
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