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What kinds of statements are present in an assembly language program? Discuss.
An assembly program contains subsequent three types of statements:1. Imperative statements: These specify an action to be performed throughout execution of the assembled program. All imperative statement classically translates in one machine instruction.
2. Declaration statements: The syntax of declaration statements is as given below: [Label] DS< constant >[Label] DC '< value >'The DS statement reserves regions of memory and related names with them. The DC statement constructs memory words having constants.
3. Assembler directives: These instruct the assembler to perform specific actions throughout the assembly of a program. For illustration:
START < constant > directive specifies that the first word of the target program generated through the assembler must be placed in the memory word along with address .
What are interrupts? Interrupt: An interrupt is a hardware mechanism which enables an external device, classically input/output devices, to send a signal to the CPU. An int
To calculate speed up performance various laws have been developed. These laws are discussed here. Amdahl's Law Remember, the speed up factor helps us in knowing the relat
Q. Ready and Standard mode for point-to-point message passing? Ready mode: Transmitting can be started only if matching receive has already been initiated. Standard mode: M
What is Immediate addressing The data itself, beside the address, is given as the operand or operands of the instruction.
Q. Explain Keyboard Input and Video output ? A Keystroke read from keyboard is termed as a console input and a character displayed on the video screen is known as a console out
#what is nicol prism.its construction and working
Handler's Classification In 1977, Wolfgang Handler proposed an detailed notation for expressing the parallelism and pipelining of computers. Handler's classification addresses
In general what are the two ways in which one can retrieve data from tables? Using Select statements, Database Program.
Class Program { static void Main() { int[] MyPrimeNumbers = {1,2,3,5,7}; // Use the Count() and Sum() Standard Query Operators to // compute the count an whole su
What is meant by inferring latches, how to avoid it? Consider the following: always @(s1 or s0 or i0 or i1 or i2 or i3) case ({s1, s0}) 2'd0: out = i0; 2'd1: out =
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