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What is the maximum number of objects such can be handled via the depth/z- buffer algorithm?
Solution: In z-buffer algorithm, an arbitrary number of objects can be handled since each object is processed at one time. The number of objects is restricted only by the computer's memory to save the objects.
all details of Graphical User interface and interactive input methods
working of crt
examples of stroke method
Illumination Model - Polygon rendering and ray tracing methods Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object
Explain the different input modes used in interactive computer graphics.
"Random Painter" uses an array to store a collection of randomly coloured shapes, either squares or circles as filled shapes or outlines. Using an array imposes severe limitati
Question 1 Briefly explain types of animation Question 2 Briefly explain steps involved in animation process Question 3 What is Layout? Explain two types of layout
Adavantage and disadvantages of DDA and Bresenhams line drawing algorithm
QUESTION 1 (a) Write a run method in Image J environment for the following cases Contrast and Brightness Histogram Generation Histogram Equalisation (b)
Vector Graphics: These are images which may be entirely described by using mathematical definitions. The image below demonstrates the principle. To the left you notice the image i
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