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What is the maximum number of objects such can be handled via the depth/z- buffer algorithm?
Solution: In z-buffer algorithm, an arbitrary number of objects can be handled since each object is processed at one time. The number of objects is restricted only by the computer's memory to save the objects.
Q: For the following polygon, prepare an initial sorted edge list and then make the active edge list for scan lines y = 5,20,30,35 Coordinates of the vertices are as shown in Figur
Input and Output Devices - computer aided design Output and Input devices are quite significant for any software since an unsuitable selection of the concerned hardware may tu
Application of animation: There are a variety of utilizations for computer animation. They can vary from fun to practical and educational ones. Medicine, military, entertainment,
how can we write the introduction matter for graphicaluser interface
For this assignment, you will add to the drawing program new features that are similar to features that you already have. Apply object-oriented design concepts such as inheritance
Video controller : A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer
Use DDA algorithm to get the output of your program as shown in Figure ANs: Use DDA( ) function to plot line segments that have end points on diametrically opposite points
Image Space Approach -Approaches for visible surface determination The initial approach as image-space, determines that of n objects in the scene is visible at every pixel in
Cases for Digital Differential Analyzer Algorithm 1) If in case 1, we plot the line another way round that is, moving in y direction via 1 unit every time and after that hunt
1. Implement the boundary fill algorithm and flood fill algorithm in C-language and use your code to fill two different types of closed areas such as i) A Circle ii) A sel
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