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What is reflection and clipping?
The reflection is actually the transformation that makes a mirror image of an object. For this use some angles and lines of reflection.
Clipping is the process of cutting a graphics display to neatly fit a predefined graphics region or the view port
Types of Animation Systems: Keyframe, scripting and parameterized •Morphing: object shape's transformation from one form to the other is termed as morphing that is short form
Computer Aided Design and Drafting CADD or CAD stands for Computer Aided Design and Drafting. This is different from both "draw" and "paint" programs in which measurement is c
Mauri Ltd has just acquired a new stock management system and the source codes (PhP5) also have been delivered. The coding style is fully object-oriented. The company has been u
Bitmap Graphics: The information below illustrates bitmap data. Bitmap images are a set of bits that form an image. The image comprises a matrix of individual dots or pixels wh
Write a C code for generating concentric circles. Put the circle function circleMidpoint()in a for loop as follows: for( int radius = MinRadius; radius circleMidpoint(i
Ask question #Minimum how can we use stroke method method for character generation? 100 words accepted#
Key Frames -Traditional Animation Techniques The senior artists go and draw the main frames of the animation, after a storyboard has been laid out. These main frames are frame
Disadvantages of CAD - Risk of deskilling - High training costs to use packages - Can move work overseas One CAD operator can do work of 5 manual draftsmen
Relation between 2-D Euclidean system and Homogeneous coordinate system Suppose that P(x,y) be any point in 2-D Euclidean system. In HCS, we add a third coordinate to the poin
Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.
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