What is 2-dimensional transformation, Computer Graphics

Assignment Help:

2-DIMENSIONAL TRANSFORMATION

Modeling transformation is the mechanism to compose an image from modeling  primitives. The modeling primitives are defined in their own coordinate system and then  placed in the final scene by using geometric transformations. Using transformation, the whole image or only a part of the image can be changed.

 


Related Discussions:- What is 2-dimensional transformation

Geometric continuity - clipping and 3d primitives, Geometric Continuity ...

Geometric Continuity There is another notion of continuity called geometric continuity. Although the idea existed in differential geometry, the concept was introduced for geome

Important points about the surface of revolution, Important points about th...

Important points about the Surface of Revolution a) if a point on base curve is given by parametric form, that are: (x(u), y(u), z(u)) so surface of revolution regarding to th

Bresenham rasterisation algorithm, 2. Describe how the Bresenham rasterisat...

2. Describe how the Bresenham rasterisation algorithm is advantageous when compared to any other existing method.

Use the midpoint circle algorithm to get the output, Figure uses three dash...

Figure uses three dashed arcs and one small circle. Dashed line or arc is a style attribute that can be attached with a line or a curve. In OpenGL you can use the line stipple func

Point clipping - 2-d viewing and clipping, Point clipping - 2-d viewing and...

Point clipping - 2-d viewing and clipping Point clipping is the method related to suitable display of points in the scene, though this type of clipping is utilized less freque

Application areas of computer graphics, Explain application areas of comput...

Explain application areas of computer graphics in different areas.    Early computer graphics has only certain special capabilities such as straight lines circles and ellipses

Magnify a triangle with vertices, Magnify a triangle with vertices A = (1,1...

Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position.  Answer: You need to apply scaling b

Unrepresentative vertex normals - modeling and rendering, Unrepresentative ...

Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex

Animation tools, Animation Tools: Hardware tools: PCs ,Macintosh, ...

Animation Tools: Hardware tools: PCs ,Macintosh, Amiga Software tools: -          Softimage ( Microsoft) ; -          Alias/ Wavefront ( SGI) -          3D s

70, how you doing the graphic?

how you doing the graphic?

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd