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2-DIMENSIONAL TRANSFORMATION
Modeling transformation is the mechanism to compose an image from modeling primitives. The modeling primitives are defined in their own coordinate system and then placed in the final scene by using geometric transformations. Using transformation, the whole image or only a part of the image can be changed.
Geometric Continuity There is another notion of continuity called geometric continuity. Although the idea existed in differential geometry, the concept was introduced for geome
Important points about the Surface of Revolution a) if a point on base curve is given by parametric form, that are: (x(u), y(u), z(u)) so surface of revolution regarding to th
2. Describe how the Bresenham rasterisation algorithm is advantageous when compared to any other existing method.
Figure uses three dashed arcs and one small circle. Dashed line or arc is a style attribute that can be attached with a line or a curve. In OpenGL you can use the line stipple func
Point clipping - 2-d viewing and clipping Point clipping is the method related to suitable display of points in the scene, though this type of clipping is utilized less freque
Explain application areas of computer graphics in different areas. Early computer graphics has only certain special capabilities such as straight lines circles and ellipses
Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position. Answer: You need to apply scaling b
Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex
Animation Tools: Hardware tools: PCs ,Macintosh, Amiga Software tools: - Softimage ( Microsoft) ; - Alias/ Wavefront ( SGI) - 3D s
how you doing the graphic?
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