What colour depths are basically used, Computer Graphics

Assignment Help:

Q. What Colour depths are basically used?

Basically the number of colours are an exponential power of 2 as for Colour Depth n, colours can be showed. The most popular colour modes are following in given table-

1473_What Colour depths are basically used.png

Table:  Major Colour Depths


Related Discussions:- What colour depths are basically used

Points and lines - graphic primitives, Points and Lines - Graphic primitive...

Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat

What does refreshing of the screen mean, What does refreshing of the screen...

What does refreshing of the screen mean? Some method is required for maintaining the picture on the screen. Refreshing of screen is completed by keeping the phosphorus glowing

Audio file formats, Audio File Formats: It is a container format for ...

Audio File Formats: It is a container format for storing audio data in a computer system. Many file formats are there for storing audio files. The common approach towards

digital audio technologies, Digital audio technologies DAB (Digita...

Digital audio technologies DAB (Digital Audio Broadcasting) Digital Audio Tape (DAT) DVD DVD-A Digital audio player Compact disc (CD) Minidisc (obsolete

What is scaling and shearing, What is scaling and shearing? The scaling...

What is scaling and shearing? The scaling transformations alters the shape of an object and can be carried out  by multiplying every vertex (x,y) by scaling factor Sx, Sy where

What is a dot size and interdot distance, What is a dot size and interdot d...

What is a dot size and interdot distance? Dot size may be explained as the diameter of a single dot on the devices output. Dot size is also known as the Spot size.  Interdo

Image precision, what is image precision in computer graphics

what is image precision in computer graphics

Example of bezier curves - modeling and rendering, To prove: P (u = 0) = p0...

To prove: P (u = 0) = p0 Solution : = p 0 B n,0 (u) + p 1 B n, 1 (u) +...... + p n B n, n (u)...............(1)  B n,i (u) = n c i u i (1 - u) n-i B n,0

Diffuse reflection - polygon rendering & ray tracing methods, Diffuse Refle...

Diffuse Reflection - Polygon Rendering & Ray Tracing Methods It is characteristic of light reflected from a non-shiny, dull surface. Objects illuminated solely through diff

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd