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What are the differences between struts and units?
A warm up question. Units are static objects that exist from the start of the simulation right up to its end, whereas struts are formed on the fly and automatically destroyed by the garbage collection mechanism when they cannot be accesses anymore. Units are used to store data that is needed by many entities, because it is simple to know where they are and reach them from anywhere in an environment (for instance using such unit specific methods as get_enclosing_unit(). They are also used to connect to DUT interfaces (BFMs) because these interfaces are active from reset to reset (which is normally equivalent to from begin to end of simulation), and for other fixed environment elements like scoreboards.
. weather (windy, rainy or sunny) 2. how much money you have (rich or poor) 3. whether your parents are visiting (yes or no)
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what is asymptotic notation?
Explain Shadow Copy Scheme in detail.
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Get a listing of the name, commission rate, and hire date of all salesmembers who sell to commercial customers. Sort the result in order from the 1st hired to the most recently hir
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What is finest way to get a reference to the viewport from anywhere in the code? Ans) You can use refs config to set a reference on the Application/Controllers
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