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Question 1:
Name at least four file formats and explain in detail what they mean and how they are use?
Question 2:
What are "Process Colours"? Answer in a single paragraph.
Question 3:
(a) What are "Spot Colours"? Answer in a single paragraph.
(b) Give three advantages of "Spot Colours" and explain your answers?
Question 4:
Describe in detail about your visit at the print shop that was held on week 12. You should talk about the type of instruments used for printing, the type of materials used for printing, type of ink used etc.
Question 5:
As a designer you have been asked to send a project for printing. Describe what are the steps you will follow to do so, also explain what you should include in the electronic package to be sent to the print shop.
Multimedia: it is the use of different media to present a specific subject. This representation itself is a multimedia presentation implies; it brings together text and graphics.
Uniform B - spline curve: When the spacing between Knot values is constant, the resulting curve is called a uniform B- spline. Blending function for B- spline curves are defined b
identify a sphere along with a light source above it; hence its lower half will not be illuminated. In practice in a actual scene this lower half would be partially illuminated thr
Question 1: (a) Describe the term Mask Path and give brief steps how you could change a rectangle into a triangle with respect to time in AE CS3. (b) Expressions are ve
What is uniform rational splines
Question: Suppose we have a video monitor with a display area measuring 12.8 inches across and 9.6 inches high. If the resolution is 1024 by 768 and the aspect ratio is 1, what is
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
Question: (a) Differentiate between lossy and lossless compression. (b) State the uses of the two compression standards MPEG-1 and MPEG-2. (c) State three areas where
Example: Exemplify the Bresenham line generation algorithm through digitizing the line along with end points (20, 10) and (30, 18) Solution: m = (y2 - y1)/( x2 - x1) =
Limitations of Cohen Sutherland line clipping Algorithm The algorithm is merely applicable to rectangular windows and not to the other convex shaped window. Consequently, a
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