Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
What are the different ways synchronize between two clock domains?
The following section describes clock domain interfacing one of the biggest challenges of system-on-chip (SOC) designs is which different blocks operate onto independent clocks.
Integrating these blocks through the processor bus, peripheral busses, memory ports and other interfaces can be troublesome since unpredictable behavior can result while the asynchronous interfaces are not appropriately synchronized. A very general and robust method for synchronizing multiple data signals is a handshake technique as demonstrated in diagram below. It is popular since the handshake technique can easily manage changes in clock frequencies, whereas minimizing latency at the crossing. Nonetheless, handshake logic is considerably more complex than standard synchronization structures.
FSM1 (Transmitter) asserts the req (request) signal, asking the receiver to accept the data onto the data bus. FSM2 (Receiver) usually a slow module asserts the ack (acknowledge) signal, signifying which this has accepted the data. This has loop holes: while system Receiver samples the systems Transmitter req line and Transmitter samples system Receiver ack line, they have completed this regarding their internal clock, therefore there will be setup and hold time violation. To ignore this we go for double or triple stage synchronizers that increase the MTBF and therefore are immune to metastability to a fine extent. The figure below demonstrates how this is done.
Multi- Bulit Sync
Single Bit Metastability Sync
Compare electromechanical switching system with electronic switching system. Comparison of electromechanical switching system with electronic switching systemgiven below:
Modify your program so that the line "int numStones = ui.readStones();" in the Game constructor is considered. Depending on the value of numStones read from the user, you should cr
How is the command Suppress-Dialog useful? Suppressing whole screens is possible using this command. This command permits us to perform screen processing "in the background".
Step 1: Click on the icon in the object tool bar Or Insert -> Media -> Choose the media type to be inserted Step 2: Find and select the file required (browse) Step 3: C
MINI PROJECT ON UNIVERSITY SCHEMA
What are the characteristics of digital ICs used to compute their performance? Ans: Characteristics of Digital Integrated Circuits 1. Speed of operation: The Speed o
The major domains of AI research and development. AI applications can be grouped under three major areas cognitive science robotics and natural interfaces though these class
The distinction is semantic. Traditionally, compiled executables (binaries) are known as programs, and interpreted programs are usually known as scripts. In the context of CGI, the
Normal 0 false false false EN-IN X-NONE X-NONE MicrosoftInternetExplorer4
This covers a number of game playing methods, notably checkers and backgammon because so much good research has been completed on these problems and because so many different metho
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd