Week 7, JAVA Programming

Assignment Help:
This is a two part project, one in Alice, and another in Java. You can either zip the files together as one and upload the single zip file, OR upload the separate files. If you decide to upload multiple files, select each file one by one and upload using a single submission. You can use "Browse My Computer" multiple times to attach multiple files to your submission at one time.

PART 1: Alice

Create a world that satisfies the following requirements:

Must contain two scenes, the two scenes must be different enough that the user knows the scene has changed from one to the next.


Must contain at least 4 unique characters that can sing or talk


Using your knowledge of lists and arrays, at least one character should appear multiple times doing something together in unison


Each character must do something different, at least one character must move or be animated


The camera should move at least one time to another point of view.


One character must request some information from the user and doing something creative with the information on the screen.


Have fun and be creative! Your world can be anything you like to create. At long as you meet the requirements stated above, anything you design can be up to your imagination!

PART 2: Java

1) Submit a written document that contains definitions for the four terms below:


object:
class:
method:
field or variable:

2) Create a Java application that satisfies the following requirements below:

• Create a class named Point2D.
• Include variables x and y, and make them private.
• Include public methods to access (get) and modify (set) the values of

x and y.
• Include a displayPoint() method that prints out the current value of the Point
• Create a constructor for the Point2D class that accepts 2 parameters as input and then sets them to x and y respectively.
• In a Main class, create 2 instances of the Point2D class, and print them to the screen. Create a screenshot of the output you generated.

For part 2 of the assignment, only submit the source code files (*.java), and the screenshot you used for the assignment.

Related Discussions:- Week 7

Describe the superclass in inheritance, Describe the Superclass in Inherita...

Describe the Superclass in Inheritance ? In this example you start through defining a more common MotorVehicle class. public class MotorVehicle { private String licensePlat

Explain the basic applet life cycle, Explain the Basic Applet Life Cycle ? ...

Explain the Basic Applet Life Cycle ? 1. The browser reads the HTML page and seraches any tags. 2. The browser parses the tag to search the CODE and possibly CODEBASE att

Threads, programming challenges

programming challenges

Define high-level thread states?, The state chart diagram given below defin...

The state chart diagram given below defines the thread states.     1.      Runnable - waiting for its turn to be picked for performing by the thread scheduler based o

Use of weblogic platform in project, Use of WebLogic Platform in Project: ...

Use of WebLogic Platform in Project: Technologies Tools: Weblogic 8.1, Solaris 9, MQ Series 6.0, iplanet 6.1, Mercury Test Director. Project Overview: Wellington Manag

Design and implement online food delivery system, You are required to  desi...

You are required to  design & implement  online  food delivery  system  using Java RMI technology.  This involves writing both the server and the client program(s). Client programs

Explain the library java.lang.math, Explain the library java.lang.Math ? ...

Explain the library java.lang.Math ? The Java class library is huge. We will not cover it all presently. In fact, the remaining eight classes will focus mostly on the class lib

What is bandwidth, What is bandwidth? In a general way Bandwidth is a c...

What is bandwidth? In a general way Bandwidth is a capacity of communication channel of carrying data.

What are the difference between throw and throws, What are the difference b...

What are the difference between throw and throws? Differences are between throws and throw are: Throw is employed to trigger an exception while throws is used in declara

Why hub is used in networks, Why hub is used in networks? HUB: Hub is n...

Why hub is used in networks? HUB: Hub is networking component that can be used to connect the networks and it could also be used to extend the size of networks. In a simple way

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd