Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Visible-Surface Detection
For the generation of realistic graphics display you know that hidden surfaces and hidden lines should be identified for removing. For this reason we require to conduct visibility tests. Visibility tests try to specify the visible surfaces or visible edges such are visible from a specified viewpoint. Visibility tests are performed via making use of either
object-space or
image-space or
Both object-space and image-spaces.
Object-space approaches utilize the directions of a surface normal with respect to a viewing direction to identify a back face. Image-space approaches employ two buffers as: one for storing the pixel intensities and the other for updating the depth of the visible surfaces from the view plane. A method that uses both image-space and object-space employs depth for sorting or reordering of surfaces. In this category this methods also utilize image-space for conducting visibility type tests. While making visibility tests, coherency property is employed to make the method extremely fast.
In this matter, we will discuss three algorithms or methods for detecting visible surfaces as:
Depth-buffer method and Scan-line method come beneath the category of image-space, and area-subdivision method utilizes both image-space and object-space approach.
Hue and Saturation: A light source produced by a sun or electric bulb emits all frequencies within the visible range to give white light. When this light is incident upon an objec
QUESTION (a) Median filters do not cater for a dynamic range of pixels in a given area, S. Thus to ensure that no loss of image details occur in S, adaptive median filters coul
Introduction of 2-D and 3-D Transformations In this, the subsequent things have been discussed in detail as given below: Different geometric transformations as transla
Engineering: CAD has always been an imperative tool in industry. For illustration in automobile design, CAD could be utilized to model a car. Although with the advent of computer
find the transformation and draw the cube for cavalier and cabinet with theta = 37 degree
Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive. Recall that GL_QUAD is specified by four vertices. An image, or a texture,
The purpose of this assignment is for you to create an animation like you would see on an electronic greeting card. Have fun and be creative. Here are the requirements: you
Question 1: Name at least four file formats and explain in detail what they mean and how they are use? Question 2: What are "Process Colours"? Answer in a single para
To prove: P (u = 0) = p0 Solution : = p 0 B n,0 (u) + p 1 B n, 1 (u) +...... + p n B n, n (u)...............(1) B n,i (u) = n c i u i (1 - u) n-i B n,0
Explain Three Dimensional Transformations A 3D geometric transformation is utilized extensively in object modelling and rendering. 2D transformations are naturally extended to
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +1-415-670-9521
Phone: +1-415-670-9521
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd