Viewing transformation, Computer Graphics

Assignment Help:

Viewing Transformation

In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflection and Translation transformations are utilized to manipulate the specified object, but Scaling and Shearing transformations are utilized to modify the shape of an object, either in 2-Dimensional or in 3-D.

A transformation that maps 3-D objects onto 2-D screen, we are here called it Projections. We have two kinds of Projections that are: Parallel projection and Perspective projection. This categorization is based upon the fact where rays coming from the object converge on the centre of projection or not. This projection is termed as Perspective projection; otherwise it is Parallel projection, if the rays coming from the object converge at the centre of projection. In the condition of parallel projection the rays from an object converge at infinity, as not like perspective projection whether the rays from an object converge at a finite distance that is termed as COP.

Parallel projection is additional categorized into Orthographic and Oblique projection. Parallel projection can be categorized as per to the angle which direction of projection makes along with the projection plane but if the direction of projection of rays is perpendicular to the projection plane so this parallel projection is termed as Orthographic projection and also if the direction of projection of rays is not perpendicular to the projection plane so this parallel projection is termed as Oblique projection. The orthographic or perpendicular projection appears only the front face of the specified object that includes only two dimensions: width and length. The oblique projection, conversely, shows the front surface and the top surface, that includes three dimensions: height, length and width. Consequently, an oblique projection is one way to demonstrate all 3-dimensions of an object in a particular view. Isometric projection is the most frequently utilized type of axonometric projection that is a method utilized to illustrate an object in all three dimensions by length, width as well as height in a single view. Axonometric projection is a type of orthographic projection wherein the projectors are all the time perpendicular to the plane of projection.


Related Discussions:- Viewing transformation

#titleImpact of Digital Technology on Modern Communication.., AsHow has int...

AsHow has internet-based streaming technology changed the way people consume television and digital entertainment?k question #Minimum 100 words accepted#

Points and lines - graphic primitives, Points and Lines - Graphic primitive...

Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat

Multimedia tool features, Multimedia Tool Features General to nearly a...

Multimedia Tool Features General to nearly all multimedia tool platforms are various features for encapsulating the content, presenting the data, acquiring user input and cont

Difference, difference between vecgen algoritham and bresenham''s algori

difference between vecgen algoritham and bresenham''s algori

Important points for bresenham line generation algorithm, Important points ...

Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry

3-dimentional, expalin 3-dimentional display methods

expalin 3-dimentional display methods

Distinguish between convex and concave polygons, Distinguish between convex...

Distinguish between convex and concave polygons? If the line joining any two points in the polygon lies totally inside the polygon then, they are called as convex polygons. If

Reflection about a line - 2-d and 3-d transformations, Reflection about a L...

Reflection about a Line - 2-D and 3-D Transformations Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection

Cohen sutherland algorithm - 2d clipping algorithms, Cohen Sutherland algor...

Cohen Sutherland algorithm Point clipping is very simple.  All you need to check is whether a point is inside the window extremes in x- and y-directions.  For line clipping sev

Polygon meshes - modeling and rendering, Polygon Meshes - Modeling and Rend...

Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd