Variation of intensity - modeling and rendering, Computer Graphics

Assignment Help:

Variation of Intensity - Modeling and Rendering

According to the phong model the variation of Intensity (I) along with α (since I α cosnα) is:

239_Variation of Intensity - Modeling and Rendering.png

i) for shiny surface (n > 1)

1825_Variation of Intensity - Modeling and Rendering 1.png

ii) Dull surface  (n ~= 1)

By the Phong specular reflection as:

I or Ispec. = Is Ks cosnα

Here,    Is → intensity of source

  I OR Ispec → intensity of specular reflected light

 Ks → Specular reflection coefficient effecting intensity in the case while all ambient or diffuse or specular reflection arises as:

I = Ia Ka + Id Kd cos θ + Is Ks cosnα  

Now, cosn α= (R¯ V¯)n        (?  Qcosnα =  R¯ V¯).

Here,

R¯ → Unit vector in specular reflection direction 

V¯ → Unit vector pointing the viewer

It is | V¯  |  = 1 ;  | R¯ |  = 1.

R¯ V¯=  | R¯ | | V¯ | cos α = 1.1. cos α = cos α.

  ( ⇒ cos α = R¯ V¯)


Related Discussions:- Variation of intensity - modeling and rendering

Disadvantages of analogue signal over digital signal, Problem: (a) Lis...

Problem: (a) List four components of ‘Multimedia'. (b) Write short notes on the following: (i) itunes (ii) ipods (c) Some Multimedia development teams can have an

Scan line algorithm - output primitives, Scan Line Algorithm A scan lin...

Scan Line Algorithm A scan line algorithm determines the overlap intervals of the polygon with each scan line to obtain interior points of the polygon for assigning those point

Modal create, morgen wants to sign up for an account on doggobook, the worl...

morgen wants to sign up for an account on doggobook, the world''s thrid - best social network for dog enthusiasts. she enters her email address and a password into the sign-up form

Common transformation for parallel projection-transformation, Derive the co...

Derive the common transformation for parallel projection into a specified view plane, here the direction of projection d=aI+bJ+cK is along the normal N=n1I+n2J+n3K along with the r

How to identify window area - raster graphics and clipping, A convex polygo...

A convex polygonal region having n- vertices {P 0 , P 1 , P 2 ..., P n - 1 , P n , P 0 } or lattice points to be identified by the user includes the convex window area. To be exact

Principal vanishing point write respect to y-axis, Principal vanishing poin...

Principal vanishing point write respect to y-axis By the 2nd Row of the matrix as in Equation, the principal vanishing point w.r.t y-axis will as: (0, 5/√2, 0, 1/√2) in hom

Properties of perspective projections - transformation, Properties of Persp...

Properties of Perspective projections - Transformation 1) Faraway objects seem smaller. 2) Straight lines are projected to straight lines. 3) Let line 1 and 2 is two s

Uniform b - spline curve, Uniform B - spline curve: When the spacing betwe...

Uniform B - spline curve: When the spacing between Knot values is constant, the resulting curve is called a uniform B- spline. Blending function for B- spline curves are defined b

Computer graphics, diffrence between vecgen and bresenham'' s algorithams

diffrence between vecgen and bresenham'' s algorithams

Common steps of designing the animation sequence, Common Steps of Designing...

Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd