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Explain the utility and purpose of display processor in the graphic system. The purpose of the display processor is to free the CPU from the graphics chores. A major task of the display processor is digitizing a picture definition given in an application program into a set of pixel intensity values for storage in the frame buffer. The digitization process is called scan conversion. Display processor also perform a number of additional operations, such as generating various line styles (dashed, dotted, or solid), displaying color areas, and performing certain transformations and manipulations on displayed objects. Also, display processors are typically designed to interface with interactive input devices, such as a mouse.
Question 1 Briefly explain the twelve principles of animation Question 2 Explain the methods to set-up pre and post-infinity curves Question 3 What is a model sheet? Exp
PIXEL PAINT: The pixel paint file format permits a document to be opened in the pixel paint and pixel paint professional graphics application. Such format permits you to identify
Merits -Phong shading or Normal Vector Interpolation Shading Hence by finding intensities at various points across the edge we determine the intensity that is varying across t
Find out the matrix of projection for cavalier projection Answer: Cavalier projection corresponds to tan α = 1, leading to the following matrix.
Horizontal retrace - Display Devices In a refresh CRT monitor, the time it takes for an electron beam to return to the left most point on the next horizontal line after refresh
Question: Suppose we have a video monitor with a display area measuring 12.8 inches across and 9.6 inches high. If the resolution is 1024 by 768 and the aspect ratio is 1, what is
Define polygon? A polygon is any closed continues sequence of line segments i.e., a polyline whose last node point is similar as that of its first node point. The line segment
#drawing
when dda algorithm is more efficient than bresenhem line drawing algorithm
What is seed fill? One way to fill a polygon is to begin from a given point (seed) known to be inside the polygon and highlight outward from this point i.e. neighboring pixel
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