Uniform b - spline curve, Computer Graphics

Assignment Help:

Uniform B - spline curve: When the spacing between Knot values is constant, the resulting curve is called a uniform B- spline. Blending function for B- spline curves are defined by cox- deboor recursion formulas: Where each blending, function is defined over d subintervals of the total range of u. the selected set of subinterval end points uj is referred to as a Knot vector. B- spline curves have the following properties:

1.the polynomial curve has degree d - 1 and Cd-2 continuity over the range of u.  

2. For n + 1 control points, the curve is described with n + 1 blending functions.  

3. Each blending function B is defined over subintervals of the total range of u starting at knot value u.  

4. The range of parameter u is divided into n + d subintervals by the n + d + 1 values specified in knot vector. 

5. With knot values lableled as the resulting B-spline curve is defined only in the interval from knot value upto knot value.  

6. Each section of the spline curve is influenced by d control points.  

7. Any one central point can affect the shap of at most d curve section.  

8. In addition B-spline curve lies within the convex hull of at must d + 1 control points so that B-spline are lightly bound to the positions. 

9. For any values of u in the interval from knot value the sum over all basis functions is 1.  

 

 


Related Discussions:- Uniform b - spline curve

Linear filtering concept -horizontal & vertical sobel filter, This question...

This question is about linear filtering concepts using the built in filtering functions (it is not about edge detection methods). Load an MRI image and perform the following: i.

Basic transformations - 2-d and 3-d transformations, Basic Transformations ...

Basic Transformations - 2-d and 3-d Transformations Consider the xy-coordinate system upon a plane. An object or Obj in a plane can be identified as a set of points. All objec

Polygon meshes - modeling and rendering, Polygon Meshes - Modeling and Rend...

Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr

Implement cohen sutherland and liang barsky algorithm, Implement Cohen Suth...

Implement Cohen Sutherland and Liang Barsky line clipping algorithms in C-language.  Test your code for line segments with end points falling in various regions.

Computer science, what do you means by bresenham s him algorithm

what do you means by bresenham s him algorithm

Distinguish between convex and concave polygons, Distinguish between convex...

Distinguish between convex and concave polygons? If the line joining any two points in the polygon lies totally inside the polygon then, they are called as convex polygons. If

2d shape primitives, 2D Shape Primitives You have already learnt to plo...

2D Shape Primitives You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input o

#, normal vector

normal vector

Offset lithography printing, QUESTION A trainee designer, Susan, joins ...

QUESTION A trainee designer, Susan, joins your place of work. During a workshop, you are asked to present on printing procedures and agencies in Mauritius. Susan asks you what

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd