Uniform b - spline curve, Computer Graphics

Assignment Help:

Uniform B - spline curve: When the spacing between Knot values is constant, the resulting curve is called a uniform B- spline. Blending function for B- spline curves are defined by cox- deboor recursion formulas: Where each blending, function is defined over d subintervals of the total range of u. the selected set of subinterval end points uj is referred to as a Knot vector. B- spline curves have the following properties:

1.the polynomial curve has degree d - 1 and Cd-2 continuity over the range of u.  

2. For n + 1 control points, the curve is described with n + 1 blending functions.  

3. Each blending function B is defined over subintervals of the total range of u starting at knot value u.  

4. The range of parameter u is divided into n + d subintervals by the n + d + 1 values specified in knot vector. 

5. With knot values lableled as the resulting B-spline curve is defined only in the interval from knot value upto knot value.  

6. Each section of the spline curve is influenced by d control points.  

7. Any one central point can affect the shap of at most d curve section.  

8. In addition B-spline curve lies within the convex hull of at must d + 1 control points so that B-spline are lightly bound to the positions. 

9. For any values of u in the interval from knot value the sum over all basis functions is 1.  

 

 


Related Discussions:- Uniform b - spline curve

Transformation for 3-d scaling, Transformation for 3-D Scaling As we a...

Transformation for 3-D Scaling As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling i

Graphics applications, The subsequent are also considered graphics applicat...

The subsequent are also considered graphics applications as: • Paint Programs: Permit you to create rough freehand drawings. The images are saved as bit maps and can simply be

Process of objects in raster display and random display, Explain process of...

Explain process of displaying objects in raster display and random display. Draw block diagrams of the architecture of both the display systems.

Objectives of 2-d viewing and clipping, Objectives of 2-D Viewing and Clipp...

Objectives of 2-D Viewing and Clipping After going through this section, you should be capable to: 1. Describe the concept of clipping, 2. Observe how line clipping is p

Animation, name some of the standard motion in key frames

name some of the standard motion in key frames

Explain how you would create a particle playground effect, Question 1: ...

Question 1: (a) Briefly describe how Parenting could be used in Adobe After effects CS3. (b) Explain the term Vanishing Point and specify when it can be used. Propose how

Amiga - hardware for computer animation, Amiga - Hardware for computer anim...

Amiga - Hardware for computer animation Originally owned through Commodore, Amiga computers have conduct a position in the computer animation industry for many years. This is

Important points about the bezier curves, Important points about the bezier...

Important points about the bezier curves - modeling and rendering 1) Generalizing the idea of Bezier curve of degree at n based upon n+1 control point p0,.....pn P(0)= P 0

What are the different ways of specifying spline curve, What are the differ...

What are the different ways of specifying spline curve?  Using a set of boundary conditions that are imposed on the spline. Using the state matrix that characteristics

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd