Types of basic tools of multimedia, Computer Graphics

Assignment Help:

Types of Basic Tools

Different types of basic tools for creating and editing multimedia components are:

  • Drawing and Painting tools
  • Image editing tools
  • OCR software
  • 3-Dimentional Modeling and Animation tools
  • Sound editing programs
  • Animation, Digital and Video movies

 


Related Discussions:- Types of basic tools of multimedia

Explain bresenham''s circle drawing algorithm, Question 1 Explain Bresenha...

Question 1 Explain Bresenham's Circle Drawing Algorithm Question 2 Derive the matrix for inverse transformation Question 3 Discuss the following Raster Graphic Algorithm

Interpolation spleen and approximation spine, Q.   Give the difference betw...

Q.   Give the difference between interpolation spleen and approximation spine. Also mention the geometric and parametric continuity conditions in these curves. Ans. A spleen s

Silicon graphics - hardware for computer animation, Silicon Graphics - Hard...

Silicon Graphics - Hardware for computer animation The SGI platform is one of the most broadly used hardware platforms in professional or broadcast feature computer animation

Projections - 3d primitive and composite transformations, Projections W...

Projections When all display devices are 2D, you need to devise methods that give a realistic view of a 3D scene onto 2D display. With more and more devices coming in the marke

Gourand shading, This renders a polygon surface by linearly interpolating i...

This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon alon

Distinguish between bitblt and pixblt, Distinguish between bitBlt and pixBl...

Distinguish between bitBlt and pixBlt?  Raster functions that manipulate rectangular pixel arrays are usually referred to as raster ops. Moving a block of pixels from one locat

Buffer areas required for z-buffer algorithm, Buffer Areas Required For Z-B...

Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa

Input and output devices - computer aided design, Input and Output Devices ...

Input and Output Devices - computer aided design Output and Input devices are quite significant for any software since an unsuitable selection of the concerned hardware may tu

Displacement mapping, Implement displacement mapping and bump mapping on a ...

Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd