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Explain the different input modes used in interactive computer graphics.
grids
Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa
Objectives-Multimedia After going through this section, you should be capable to: explain hypertext and hypermedia ideas, illustrate how multimedia applications are
properties that helps in reducing efforts
What is bitmap and what is pixmap? The frame buffer used in the black and white system is called as bitmap which take one bit per pixel. For systems with many bits per pixel,
The subsequent are also considered graphics applications as: • Paint Programs: Permit you to create rough freehand drawings. The images are saved as bit maps and can simply be
Performing rotation about an Axis For performing rotation about an axis parallel to one of the coordinate axes (say z-axis), you first need to translate the axis (and hence the
Types of Authoring Tools Authoring tools are grouped depends on metaphor used for sequencing or organizing multimedia components and events as: Page or Card Based Tools
Problem: a. Explain briefly six Ancillary Operations? b. When do ancillary operations take place? c. (i) What is flexography? (ii) Provide examples of finished produ
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