types of attributes, Computer Graphics

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types of attributes

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Unrepresentative vertex normals - modeling and rendering, Unrepresentative ...

Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex

Interpolation of surface - polygon rendering, Interpolation of surface - Po...

Interpolation of surface - Polygon Rendering Interpolation of surface normals beside the polygonedge between two vertices is demonstrated above in the figure 15. Here the norm

What is translation, What is translation?  Translation is the process o...

What is translation?  Translation is the process of changing the position of an object in a straight-line path from one coordinate location to another. Each point (x, y) in the

Light sources - polygon rendering and ray tracing methods, Light Sources - ...

Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour

Crt - cathode ray tube, CRT - Cathode Ray Tube Electron gun is used...

CRT - Cathode Ray Tube Electron gun is used to send an electron beam aimed at a particular point on the screen. Deflection system is used to make the beam strike the screen

Reflection, What is the advantages and disadvantages of reflection ?

What is the advantages and disadvantages of reflection ?

Disadvantages of analogue signal over digital signal, Problem: (a) Lis...

Problem: (a) List four components of ‘Multimedia'. (b) Write short notes on the following: (i) itunes (ii) ipods (c) Some Multimedia development teams can have an

State the areas of use of data goggles, State the Areas of use of data gogg...

State the Areas of use of data goggles Entertainment   Used in television/films as special effects (for example "holodeck" in Star Trek: The Next Generation and Brazilian

Exemplify bresenham line generation algorithm by digitizing, Example: Exem...

Example: Exemplify the Bresenham line generation algorithm through digitizing the line along with end points (20, 10) and (30, 18) Solution: m =    (y2 - y1)/( x2 - x1)  =

Uniform b - spline curve, Uniform B - spline curve: When the spacing betwe...

Uniform B - spline curve: When the spacing between Knot values is constant, the resulting curve is called a uniform B- spline. Blending function for B- spline curves are defined b

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