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Types of Animation Systems: Keyframe, scripting and parameterized
•Morphing: object shape's transformation from one form to the other is termed as morphing that is short form of metamorphism-morphing processes can be applied to any of motion or transition including a change in shape.
• Panning: (that is: shifting of background or foreground to offer the illusion that the camera appears to follow the moving object, hence the background or foreground seems to be in motion etc.
Interrupts - Event driven devices Interrupts: An option to polling is the interrupt feature. The device sends an interrupt signal to the processor while an event happens. T
Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry
How many key frames does one minute animation film order along with no duplications need if there are five in among for each pair of key frames? Solution : One minute = 60 sec
Graphic Primitives In previous section, we have discussed refreshing display devices and its categories which are Raster and Random Scan display devices. We have also discusse
Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set
What are the important properties of Bezier Curve? It requires only four control points It always passes by the first and last control points The curve lies enti
What is Aspect ratio? The ratio of vertical points to the horizontal points essential to produce length of lines in both directions of the screen is known as the Aspect ratio.
Multimedia Entertainment: The field of entertainment uses multimedia extensively. One of the earliest and the most popular applications of multimedia are for games. Multimedi
Image Processing 1. How is sampling done? Explain quantization in digital image processing? 2. Explain in brief: (1) Image Subtraction (ii) Image averaging. 3. Explain in
Three-Dimensional Viewing Three dimensional objects are created using modelling coordinate system. The modelled objects are then placed in locations specified in the scene with
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