Trivial rejection case of cohen sutherland line clippings, Computer Graphics

Assignment Help:

Trivial Rejection Case of cohen sutherland line clippings

Case: it  is Trivial Rejection Case; if the logical intersection (AND) of the bit codes of the end points P, Q of the line segment is ≠ 0000 then line segment is not observable or is rejected.

Notice that, in figure of various cases of Cohen Sutherland Line Clippings, line 2 is totally on the top of the window but line 3 is neither on top nor at the in bottom plus, either on the left hand side nor on the right hand side of the window. We utilize the standard formula of logical ANDing to test the non visibility of the line segment.

675_Trivial Rejection Case of cohen sutherland line clippings.png

Figure: Cohen Sutherland line clipping

 Consequently, to test the visibility of line 2 and 3 we require calculating the logical intersection of end points for line 2 and lining 3.

Line l2: bit code of end points are 1010 and 1000 logical intersection of end points = (1010) ^ (1000) = 1000 like logical intersection ≠ 0000. Hence line 2 will be invisible.

Line l3: end points have bit codes 0010 and 0101 here logical intersection = 0000, that is, 0010 ^ 0101 = 0000 from the Figure of various cases of Cohen Sutherland Line Clippings, the line is invisible. Likewise in line 4 one end point is on top and another on the bottom therefore, logical intersection is 0000 although then it is partially visible, similar is true along with line 5. Such are exact cases and we will illustrate them in case 3.


Related Discussions:- Trivial rejection case of cohen sutherland line clippings

Demerit - phong shading or normal vector interpolation shadi, Demerit - pho...

Demerit - phong shading or normal vector interpolation shading Needs lot of computations to determine intensity at a point, hence increases the cost of shading in any impleme

Input and hardcopy devices - 2d shape primitives, Input and Hardcopy Device...

Input and Hardcopy Devices  This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, sca

Uniform b - spline curve, Uniform B - spline curve: When the spacing betwe...

Uniform B - spline curve: When the spacing between Knot values is constant, the resulting curve is called a uniform B- spline. Blending function for B- spline curves are defined b

Transformation for parallel projection, Transformation for parallel project...

Transformation for parallel projection Parallel projections is also termed as Orthographic projection, are projections into one of the coordinate planes as x = 0, y = 0 or z

How is sampling done, Image Processing 1. How is sampling done? Explain...

Image Processing 1. How is sampling done? Explain quantization in digital image processing? 2. Explain in brief: (1) Image Subtraction (ii) Image averaging. 3. Explain in

Explain briefly ancillary operations, Problem: a. Explain briefly six A...

Problem: a. Explain briefly six Ancillary Operations? b. When do ancillary operations take place? c. (i) What is flexography? (ii) Provide examples of finished produ

Basic graphics and mouse events, For this assignment, you will program a ga...

For this assignment, you will program a game called Pig. Pig is a two-player game where players compete to be the first to reach (or surpass) 100 points. Pig usually involves playe

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd