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Translation, Rotation and Scaling - output primitives
1. Two basic approaches used in character generation are - Bitmap method and outline method.
2. All 2D geometric transformations can be obtained by using appropriate combinations of three primitive transformations (i) translation (ii) rotation (iii) scaling. Shear and reflection are two important transformations which can also be derived from primitive transformations. But looking into their vast applications, they are discussed separately and are treated as primitive transformations in many graphics packages.
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difference between gl,glu and glut
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Introduction of Viewing Transformations Projection is fundamentally a transformation or mapping of 3D objects upon 2D screen. Projection is mostly categorised in Para
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Three Sub-Fields of Computer Simulation Computer simulation is the electronic equivalent of this kind of role playing and it functions to drive synthetic environments and virt
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