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Translation, Rotation and Scaling - output primitives
1. Two basic approaches used in character generation are - Bitmap method and outline method.
2. All 2D geometric transformations can be obtained by using appropriate combinations of three primitive transformations (i) translation (ii) rotation (iii) scaling. Shear and reflection are two important transformations which can also be derived from primitive transformations. But looking into their vast applications, they are discussed separately and are treated as primitive transformations in many graphics packages.
Explain window to view port transformation
Visible-Surface Detection For the generation of realistic graphics display you know that hidden surfaces and hidden lines should be identified for removing. For this reason we
Line Drawing - Points and lines Line drawing is accomplished through computing the intermediate point coordinates along the line path between two given end points. Since, scre
Cohen Sutherland line clipping algorithm The algorithm uses the following main steps Divide the entire plane into nine disjoint regions using the four window boundaries
Define the term Avatars- Animation Avatars are another instance of animation. These are frequently used to represent people either in 3-D (as used in computer games) and in 2-D
Definition of Computer Animation A time dependence phenomenon for imparting visual modifies in any scene as per to any time sequence, the visual modifies could be incorporated
Question 1 Briefly explain the twelve principles of animation Question 2 Explain the methods to set-up pre and post-infinity curves Question 3 What is a model sheet? Exp
Referential Links: A third type of link is a referential link. It is associated to the associative link. Quite than representing a relationship among two related ideas, a referent
Interactive Computer Animation Interactive Computer Animation that is interactively utilized by users for example: games. Sprite animation is interactive and utilized broadly
You will write a two-dimensional precursor of the three-dimensional bouncing ball simulation that is one of your choices for a ?nal project. This involves adding functions to your
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