Translation - 2-d and 3-d transformations, Computer Graphics

Assignment Help:

Translation - 2-d and 3-d Transformations

It is the process of changing the position of an object. Suppose an object point P(x,y)=xI+yJ be moved to P'(x',y') by the specified translation vector V= txI + tyJ; here tx and ty is the translation factor in x and y directions, hence

P'=P+V.                                 ----------------(1)

In element form, we have:

Tv=        x'=x+ tx   and

y'=y+ty                      ----------------(2)

483_Translation - 2-d and 3-d Transformations.png

As demonstrated in Figure 2, P' is the new location of P, after moving tx along x-axis and ty along y-axis. This is impossible to enlarge a relation of the form.

P'=P.Tv                                                        ---------------(3)

Here Tv is the transformation for translation in matrix form.

We cannot present the translation transformation in (2x2) matrix form as 2-Dimentional Euclidean system.

Any transformation operation can be shown as a (2x2) matrix form, but except translation, which is translation transformation cannot be expressed like a (2x2) matrix form 2-Dimentional Euclidean system. Although via using Homogeneous coordinate system i.e. HCS, we can show translation transformation in matrix form. The Homogeneous coordinate system and advantages of by using Homogeneous coordinate system is discussed, in brief detail, in section of homogeneous coordinate systems.


Related Discussions:- Translation - 2-d and 3-d transformations

Assumptions for polygon or area clipping algorithm, Assumptions for Polygon...

Assumptions for Polygon or Area Clipping Algorithm Assumption: The viewport and window are rectangular. So only, by identifying the maximum and the minimum coordinates t

Assumption for diffuse reflection - polygon rendering, Assumption for Diffu...

Assumption for Diffuse Reflection - Polygon Rendering  i) the diffuse reflections by the surface are scattered along with equal intensity in each direction, independent of vie

Computer graphics, diffrence between vecgen and bresenham'' s algorithams

diffrence between vecgen and bresenham'' s algorithams

What will be the resulting rotation matrix, An object has to be rotated abo...

An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) .  What will be the resulting rotation matrix?    Solution: The axis is parallel to y axis

Steps for clip a line segment-pq, Steps for clip a line segment-PQ ...

Steps for clip a line segment-PQ Initially, find all the points of intersections of the line segment PQ along with the edges of the polygonal window and describe them eith

Objectives of viewing ttransformation, Objectives of Viewing transformation...

Objectives of Viewing transformation After going through this section, you should be capable to: - Explain the projection; - Classify different types of Perspective and

Trivial acceptance case of cohen sutherland line clippings, Trivial accepta...

Trivial acceptance case of cohen sutherland line clippings Case 1: it is Trivial acceptance case whether the UDLR bit codes of the end points P, Q of a provided line is 0000

Image space -approaches for visible surface determination, Image Space Appr...

Image Space Approach -Approaches for visible surface determination The initial approach as image-space, determines that of n objects in the scene is visible at every pixel in

Process of objects in raster display and random display, Explain process of...

Explain process of displaying objects in raster display and random display. Draw block diagrams of the architecture of both the display systems.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd