Translation - 2-d and 3-d transformations, Computer Graphics

Assignment Help:

Translation - 2-d and 3-d Transformations

It is the process of changing the position of an object. Suppose an object point P(x,y)=xI+yJ be moved to P'(x',y') by the specified translation vector V= txI + tyJ; here tx and ty is the translation factor in x and y directions, hence

P'=P+V.                                 ----------------(1)

In element form, we have:

Tv=        x'=x+ tx   and

y'=y+ty                      ----------------(2)

483_Translation - 2-d and 3-d Transformations.png

As demonstrated in Figure 2, P' is the new location of P, after moving tx along x-axis and ty along y-axis. This is impossible to enlarge a relation of the form.

P'=P.Tv                                                        ---------------(3)

Here Tv is the transformation for translation in matrix form.

We cannot present the translation transformation in (2x2) matrix form as 2-Dimentional Euclidean system.

Any transformation operation can be shown as a (2x2) matrix form, but except translation, which is translation transformation cannot be expressed like a (2x2) matrix form 2-Dimentional Euclidean system. Although via using Homogeneous coordinate system i.e. HCS, we can show translation transformation in matrix form. The Homogeneous coordinate system and advantages of by using Homogeneous coordinate system is discussed, in brief detail, in section of homogeneous coordinate systems.


Related Discussions:- Translation - 2-d and 3-d transformations

Scaling, Scaling, shear, reflection and Viewing coordinates 1) Scaling,...

Scaling, shear, reflection and Viewing coordinates 1) Scaling, shear and reflection operations have natural extensions to 3D.    2)  Viewing coordinates are the coordinates

Animation, name some of the standard motion in key frames

name some of the standard motion in key frames

Polygon tables - curves and surfaces, Polygon Tables - curves and surfaces ...

Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set

Vecgen algorithm, explain vecgen line drawing algorithm

explain vecgen line drawing algorithm

2-d and 3-d transformations, 2-D and 3-D Transformations Previously, w...

2-D and 3-D Transformations Previously, we have presented approaches for the generation of polygonal regions and lines. We identified that once the objects are produced, the v

Key frames -traditional animation techniques, Key Frames -Traditional Anima...

Key Frames -Traditional Animation Techniques The senior artists go and draw the main frames of the animation, after a storyboard has been laid out. These main frames are frame

Implement cohen sutherland and liang barsky algorithm, Implement Cohen Suth...

Implement Cohen Sutherland and Liang Barsky line clipping algorithms in C-language.  Test your code for line segments with end points falling in various regions.

Photo and video were determined in the 19th century, Photo and Video were d...

Photo and Video were determined in the 19th century: In books Visuals as add on to texts. They enabled distance education. They developed learning where verbal description was n

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd