Translation - 2-d and 3-d transformations, Computer Graphics

Assignment Help:

Translation - 2-d and 3-d Transformations

It is the process of changing the position of an object. Suppose an object point P(x,y)=xI+yJ be moved to P'(x',y') by the specified translation vector V= txI + tyJ; here tx and ty is the translation factor in x and y directions, hence

P'=P+V.                                 ----------------(1)

In element form, we have:

Tv=        x'=x+ tx   and

y'=y+ty                      ----------------(2)

483_Translation - 2-d and 3-d Transformations.png

As demonstrated in Figure 2, P' is the new location of P, after moving tx along x-axis and ty along y-axis. This is impossible to enlarge a relation of the form.

P'=P.Tv                                                        ---------------(3)

Here Tv is the transformation for translation in matrix form.

We cannot present the translation transformation in (2x2) matrix form as 2-Dimentional Euclidean system.

Any transformation operation can be shown as a (2x2) matrix form, but except translation, which is translation transformation cannot be expressed like a (2x2) matrix form 2-Dimentional Euclidean system. Although via using Homogeneous coordinate system i.e. HCS, we can show translation transformation in matrix form. The Homogeneous coordinate system and advantages of by using Homogeneous coordinate system is discussed, in brief detail, in section of homogeneous coordinate systems.


Related Discussions:- Translation - 2-d and 3-d transformations

Geometric tables - polygon tables, Geometric tables - Polygon Tables ...

Geometric tables - Polygon Tables 1) Vertex table: Keep vertices' coordinates values in the object. 2) Edge table: Keep pointers back in to the vertex table for identif

Proof of subsequent properties of bezier curves, Proof of subsequent proper...

Proof of subsequent properties of Bezier curves Note: Proof of subsequent properties of Bezier curves is left as a work out for the students P' (0) = n (p 1 - p 0 ) P

Discuss in detail about rendering, Discuss in detail about rendering Co...

Discuss in detail about rendering Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for exam

Taxonomy of projection - viewing transformation, Taxonomy of Projection - v...

Taxonomy of Projection - viewing transformation There are different types of projections as per to the view that is essential. The subsequent figure 3 demonstrates taxonomy o

What is homogeneous coordinate, What is homogeneous coordinate? Discuss the...

What is homogeneous coordinate? Discuss the composite transformation matrix for two successive translations and scaling. In design and picture formation process, many times

Convert the rgb values for the colours, In computers, colours are created b...

In computers, colours are created by blending different combinations of red, green and blue. These colours are normally specified as three two-digit hexadecimal numbers in html, ph

What is the minimum amount of video ram, Consider a raster system with the ...

Consider a raster system with the resolution of 1024 x 768 pixels and the color palette calls for 65,536 colors. What is the minimum amount of video RAM that the computer must have

DDA, limitationsof dda

limitationsof dda

Polygon rendering and ray tracing methods, Polygon Rendering and Ray Tracin...

Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd