Translate a triangle and scale it in coordinate direction, Computer Graphics

Assignment Help:

Translate a triangle and scale it in each coordinate direction

Consider a triangle with vertices in 2D plane given by (0, 0), (1, 0) and (0,1) (called unit triangle).  Translate it by (1, 1) and then scale in each coordinate direction by 1/2.  You get a triangle with vertices (1/2, 1/2), (1, 1/2) and (1/2, 1). Now if you first scale by 1/2 and then translate it by(1,1), you will get a different triangle with vertices (1,1), (3/2,1), (1,3/2) .


Related Discussions:- Translate a triangle and scale it in coordinate direction

Whether cavalier projection is a parallel projection, State whether the fol...

State whether the following statements are true or false. Give reasons/examples to justify your answer.  a)  Cavalier projection is a parallel projection. b)  Angles are not

Word perfect graphic, WPG: It is word perfect graphic file that is used vi...

WPG: It is word perfect graphic file that is used via Word Perfect. It first came out with the release of word perfect 5.0. Such files can include bitmaps, line arts and vector gr

Displacement mapping, Implement displacement mapping and bump mapping on a ...

Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.

Z- buffer algorithm, Q.   Describe the z- Buffer algorithm for hidden surfa...

Q.   Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T

Points and lines - graphic primitives, Points and Lines - Graphic primitive...

Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat

perform a perspective projection on the plane, Consider at line segment AB...

Consider at line segment AB in the Figure k, parallel to the z-axis along with end points A (3, 2, 4) and B (3, 2, 8). Perform a perspective projection on the z = 0 plane from the

Filling algorithm, Analise floodfill algirithm & boundryfillalgorithim

Analise floodfill algirithm & boundryfillalgorithim

Common steps of designing the animation sequence, Common Steps of Designing...

Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd