Transformation for isometric projection - transformation, Computer Graphics

Assignment Help:

Transformation for Isometric projection - Transformation

Suppose that P(x,y,z) be any point in a space.  Assume as a given point P(x,y,z) is projected to the P'(x'y',z') on the projection plane as x + y + z = 0. We are involved to determine the projection point P'(x',y',z').

The parametric equation of a line passing via point P(x, y, z) and towards d (1, 1, 1) is:

P + t.d = (x, y, z) + t. (1,1,1) = (x + t, y + t, z + t) is any one point of on the line, here - ∞< t < ∞. The point P' can be acquired, whereas t = t*.

Hence P'=(x',y',z')=(x + t*,y + t*,z + t*), as P' lies on x + y + z = 0 plane.

ð   (x + t*)+(y + t*) + (z + t*)=0

ð  3.t*=-(x + y + z)

ð       t*=-(x + y + z)/3 must be true.

ð     x'= (2.x - y - z)/3 , y'=(-x +2.y - z)/3 , z'=(- x - y +2.z)/3

Hence, P'=(x',y',z')=[(2.x -y-z)/3, (-x +2.y- z)/3, (-x-y+2.z)/3]

In terms of homogeneous coordinates, we acquire:

1635_Transformation for Isometric projection - Transformation.png


Related Discussions:- Transformation for isometric projection - transformation

#title., what is the working procedure of CRT with diagram

what is the working procedure of CRT with diagram

Cohen sutherland line clippings algorithm, Cohen Sutherland Line Clippings ...

Cohen Sutherland Line Clippings Algorithm The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as

Important points about the surface of revolution, Important points about th...

Important points about the Surface of Revolution a) if a point on base curve is given by parametric form, that are: (x(u), y(u), z(u)) so surface of revolution regarding to th

Deffrent, deffrent between vecgen algorithm and bresenham line algorithm in...

deffrent between vecgen algorithm and bresenham line algorithm in computer graphic

Modelling and rendering a surface, Modelling and Rendering a surface Com...

Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface.  By a polygonal surface we mean a surface whi

Graphical User interface and interactive input methods, all details of Grap...

all details of Graphical User interface and interactive input methods

Input and output devices - computer aided design, Input and Output Devices ...

Input and Output Devices - computer aided design Output and Input devices are quite significant for any software since an unsuitable selection of the concerned hardware may tu

Filled-area primitives - output primitives, Filled-Area Primitives  Fil...

Filled-Area Primitives  Filled-area primitives are one of the most important types of primitives used in Computer Graphics.  Basically filled-area primitives are meant to fill

Geometric continuity - properties of bezier curves, Geometric continuity - ...

Geometric continuity - Properties of Bezier Curves Geometric continuity is the other process to join two successive curve sections. G 0 continuity is the similar as parametri

Bitmap graphics, Bitmap Graphics: The information below illustrates bitmap...

Bitmap Graphics: The information below illustrates bitmap data. Bitmap images are a set of bits that form an image. The image comprises a matrix of individual dots or pixels wh

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd