Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Transformation for 3-D Shearing
2-dimensional xy-shearing transformation, as explained in equation, can also be simply extended to 3-dimensional case. All coordinates are translated as a function of displacements of another two coordinates, which is,
Shxyz= x'=x+a.y+b.z
y'=y+c.x+d.z
z'=z+e.x+f.y
Here a,b,c,d,e and f are the shearing factors in the respective directions. Equation (46) in terms of homogeneous HC system, is:
That is, P'h = Ph.Shxyz
Here remember that the off-diagonal terms in the upper left 3x3 sub-matrix of the generalized 4x4 transformation matrix in equation produce shear in 3-dimensions.
After going through this section, you should be capable to: know the meaning of Visible-surface detection; distinguish among image-space and object-space approach for vi
Three Sub-Fields of Computer Simulation Computer simulation is the electronic equivalent of this kind of role playing and it functions to drive synthetic environments and virt
Sutherland-Hodgman Algorithm Any polygon of any type of arbitrary shape can be explained with the assist of some set of vertices connected with it. While we try to clip the po
Distinguish between parallel and perspective projection Parallel Projection Perspective projection Coordinate position are transformed
1. For the polygon shown in Figure on the next page, how many times will the vertex V 1 appear in the set of intersection points for the scan line passing through that point? How
Geometric tables - Polygon Tables 1) Vertex table: Keep vertices' coordinates values in the object. 2) Edge table: Keep pointers back in to the vertex table for identif
What is reflection? The reflection is actually the transformation that produces a mirror image of an object. For this use some angles and lines of reflection.
QUESTION (a) Describe the following Mean Filters used as Noise Reduction filters: 1. Arithmetic Mean Filter. 2. Geometric Mean Filer. 3. Harmonic Mean Filter. You a
High Level Techniques (Motion Generalized) These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms o
y-shear about the origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, through the specified scale parameter 'b'. that
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd