Transformation for 3-d scaling, Computer Graphics

Assignment Help:

Transformation for 3-D Scaling

As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling is a magnification as s>1 or a reduction, s<1. 2-dimensional scaling, is in equation (8), can be simply extended to scaling in 3-dimensional case by consisting the z-dimension.

For any point (x,y,z), we move in (x.sx,y.sy,z.sz), here sx, sy, and sz are the scaling factors in the x,y, and z-directions correspondingly.

Hence, scaling w.r.t. origin is given by:

Ssx,sy,sz =    x'= x.sx

         y'= y.sy                                                  

z'= z.sz

In matrix form:

1186_Transformation for 3-D Scaling 1.png

In terms of Homogeneous coordinate system, above equation is written as:

1834_Transformation for 3-D Scaling 2.png

As, P'=P. Ssx,sy,sz


Related Discussions:- Transformation for 3-d scaling

What is the theory of gestalt, Question: (a) After having worked for s...

Question: (a) After having worked for several years as a graphic designer you decide to start a company of your own; MediaDesign ltd. The most valuable asset of a company is i

Geometrical examine types of line clipping, Geometrical examine Types of Li...

Geometrical examine Types of Line Clipping Geometrical examine of the above kinds of clipping (it assists to get point of intersection of line PQ along with any edge). Assu

Sprite animation interactive may be non rectangular, Sprite animation inter...

Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav

Methods of animation - computer animation, Methods of Animation - Computer ...

Methods of Animation - Computer Animation First method: in this, artist makes a succession of cartoon frames that are then combined in a film. Second method: in this,

Light sources - polygon rendering and ray tracing methods, Light Sources - ...

Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour

Construction of an isometric projection - transformation, Construction of a...

Construction of an Isometric Projection - Transformation In this projection, the direction of projection i.e. d = (d 1 ,d 2 ,d 3 ) makes an identical angles with all the 3-pr

Mpeg-1, MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is a...

MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an

What are spot colours, Question 1: Name at least four file formats an...

Question 1: Name at least four file formats and explain in detail what they mean and how they are use? Question 2: What are "Process Colours"? Answer in a single para

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd