Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Transformation for 3-D Scaling
As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling is a magnification as s>1 or a reduction, s<1. 2-dimensional scaling, is in equation (8), can be simply extended to scaling in 3-dimensional case by consisting the z-dimension.
For any point (x,y,z), we move in (x.sx,y.sy,z.sz), here sx, sy, and sz are the scaling factors in the x,y, and z-directions correspondingly.
Hence, scaling w.r.t. origin is given by:
Ssx,sy,sz = x'= x.sx
y'= y.sy
z'= z.sz
In matrix form:
In terms of Homogeneous coordinate system, above equation is written as:
As, P'=P. Ssx,sy,sz
Properties of Bezier Curves - modeling and rendering A very helpful property of a Bezier curve is that it always passes via the first and last control points. Such the bounda
Sutherland-Hodgman Algorithm Any polygon of any type of arbitrary shape can be explained with the assist of some set of vertices connected with it. While we try to clip the po
what are activities to be undertaken or executed and the expected output of each activity for a plan creation of a movie?
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
What is persistence? The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.
multimedia
Negative Accelerations - computer animation In order to incorporate decreasing speed in an animation the time spacing between the frames must decrease, thus there exists lesser
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
1. For the polygon shown in Figure on the next page, how many times will the vertex V 1 appear in the set of intersection points for the scan line passing through that point? How
Properties of Perspective projections - Transformation 1) Faraway objects seem smaller. 2) Straight lines are projected to straight lines. 3) Let line 1 and 2 is two s
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd