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Transformation for 3-D Rotation
Rotation in 3-dimensions is considerably more complicated then rotation in 2-dimensions. In 2-Dimentional, a rotation is prescribed via an angle of rotation θ and a centre of rotation, as P.
Though, in 3-Dimentional rotations, we require to mention the angle of rotation and the axis of rotation. Because, we have now 3-axes, so the rotation can take place about any one of these axes. Hence, we have rotation about x-axis, y-axis, and z-axis correspondingly.
Describe briefly Sutherland Cohen line clipping algorithm. OR Describe Cohen Sutherland line clipping algorithm. Cohen Sutherland line clipping algorithm In this algorith
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To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1
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diagram of raster scan display processor
Approaches to Area Filling Some other approaches to area filling are Scan line polygon fill algorithm Boundary fill algorithm Flood fill algorithm.
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