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To transform from the world coordinate system to viewing coordinate system you need to perform the following operations.
a) Translate the viewing coordinate origin to the world coordinate origin (and hence the scene).
b) Rotate the axes so that your viewing coordinate system has the same orientation as the world coordinate system.
While performing such an operation, you are actually performing a change of basis transformation. This again results in another orientation of three mutually perpendicular (linearly independent) unit vectors.
What are the steps involved in 3D transformation? Modeling Transformation Projection Transformation Viewing Transformation Workstation Transformation
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What is the need of homogeneous coordinates? To perform more than one transformation at a time, use homogeneous coordinates or matrixes. They decrease unwanted calculations in
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