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Traditional Animation Techniques - Computer Animation
Before the advent of computer animation, each animation was done via hand that involves an enormous amount of work. You can have a concept of work by identifying as each second of animation film contains 24 frames (film) after that, one can imagine the amount of work in making even the shortest of animated films. Before, making any animation the initial step is to design the concerned storyboard that is the first sight of what a piece or a cartoon of animation is going to appear. It looks like as a series of strip comics, along with particular drawings of story lines, characters, scenes as well as their emotions and the other main part of movie. Here, let us discuss a couple of various techniques that were developed for making animation via hand.
Linearly interpolate - Modeling and Rendering I 4 = I 1 + t (I 2 - I 1 ); here t = (|y 1 - y 2 |)/(|y 1 - y 2 |) I D = I A + t (I B - I A ); here t = (|AD|)/(|AB|)
Phong Specular Reflection Model or Specular Reflection This model of local illumination is frequently termed as the Phong specular reflection model. Here we discuss the matter
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CRT - Cathode Ray Tube Electron gun is used to send an electron beam aimed at a particular point on the screen. Deflection system is used to make the beam strike the screen
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