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ToolTip:
The ToolTip property is used to flash a message regarding a control object when the mouse pointer moves over that object for a couple of seconds. Pick a control and click the F4 key to navigate to the property window of that control. To set the tooltip move down to ToolTips property and double click in the space to the right of the ToolTips property. Then type the message without the quotation marks. Execute your program by using the F5 or use the Run option in the menu. Now place the mouse over the control for which you have to set the tooltip and the tooltip message would be flashed. The Tooltips are used to specify for what purpose the control is used.
Variable Length Strings: The Strings can be declared using As or $ as shown in the code below; the msg and msg1 are the two strings and they are assigned the values using '='.
Dialog Based Application: The application which app wizard generates is based on the dialog template resource.
INTRODUCTION TO GUI DESIGN AND FILE HANDLING The aim of the user interface design is to attain the user's goals. When the user's goals are met, the user is satisfied and the
To run only one statement while a condition is True, employ the single-line syntax for the If...Then...Else statement. The following instance shows the single-line syntax. Notice t
You are asked to create the LOTO game customized according to the following constraints: 1. Create a grid containing 20 numbers (20 buttons: button1, button2, …button20) 2. When t
Event-Driven Programming: The Event-driven programming allows the program to react to various inputs or events. The action on a graphical component is an event. For il
WINDOWS 32 BIT (WIN 32) APPLICATIONS The Win 32 based applications are the applications developed for the windows family of the operating systems. The Win 32 applications ac
MENUS AND TOOL BARS The Menu options can be checked, enabled, disabled, and popped up on an object. The Menu Object: The Menu control is used to generate a menu in
Use the While keyword to verify a condition in a Do...Loop statement. You can verify the condition before you enter the loop (as illustrated in the following ChkFirstWhile instance
Properties: Every control has a default property related with it. The default property does not require to be named when you are functioning. The control Check box as value
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