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Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and
what is polygonal rendering
a__________of a scene is apart of a scene by which relate one part of the scene with the other parts of the scene
Demerit - phong shading or normal vector interpolation shading Needs lot of computations to determine intensity at a point, hence increases the cost of shading in any impleme
Main objectives: To test to micro-controller I2C protocol bus functionality Setting and displaying accurate time and date on the LCD GENERAL DESCRIPTION The D
Three Sub-Fields of Computer Simulation Computer simulation is the electronic equivalent of this kind of role playing and it functions to drive synthetic environments and virt
Multimedia Entertainment: The field of entertainment uses multimedia extensively. One of the earliest and the most popular applications of multimedia are for games. Multimedi
To find out average unit normal vector at each polygon vertex At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging
issues in scan conversion
Define clipping and covering (exterior clipping)? Clipping is the process of cutting a graphics display to neatly fit a predefined graphics region or the view port. This is
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