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Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics
Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg
Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh
Shearing - 2-D and 3-D transformations Shearing transformations are utilized for altering the shapes of 2 or 3-D objects. The consequence of a shear transformation seems like
Traditional Animation techniques as: 1) Key Frames 2) Cel Animation Formula: Required Key frames for a film = {[Time(in seconds)]
1. Compare Bresenham line generation with Digital Differential Analyzer line generation. Ans. Bresenham line generation algorithm is better than Digital Differential Analyze
Containment Test - visible surface detection Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. The
how to cut
What is Multimedia: People only remember 20 percent of what they see and 30 percent of what they hear. But they keep in mind 50 percent of what they see and hear and as much as 80
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