computer animation, Computer Graphics

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Transformation, Define transformation. Explain all basic transformation

Define transformation. Explain all basic transformation

Introduction of viewing transformations, Introduction of Viewing  Transfor...

Introduction of Viewing  Transformations Projection is fundamentally a transformation or mapping of 3D objects upon 2D screen. Projection is mostly categorised in Para

Sutherland hodgman algorithm, Sutherland-Hodgman Algorithm Any polygon...

Sutherland-Hodgman Algorithm Any polygon of any type of arbitrary shape can be explained with the assist of some set of vertices connected with it. While we try to clip the po

Representational animation - computer animation, Representational Animation...

Representational Animation - Computer Animation This method permits an object to change its shape throughout the animation. There are three sub-types to this. The initial is th

Approaches to area filling - output primitives, Approaches to Area Filling ...

Approaches to Area Filling  Some other approaches to area filling are   Scan line polygon fill algorithm Boundary fill algorithm Flood fill algorithm.

2d shape primitives, 2D Shape Primitives You have already learnt to plo...

2D Shape Primitives You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input o

List out the merits and demerits of dvst, List out the merits and demerits ...

List out the merits and demerits of DVST?  The merits and demerits of direct view storage tubes [DVST] are as follows  It has a flat screen Refreshing of screen is

Scan conversion - 2d shape primitives, Scan conversion: For display of...

Scan conversion: For display of a continuously defined object, a method to map a continuous abstract object or shape into a discrete plane of computer display is needed.  This

Derive the single combined transformation matrix, A 2D geometric shape is r...

A 2D geometric shape is rotated about a point with coordinates (1,2)  by 90°  in a clockwise direction.  Then, the shape is scaled about the same point in the x-coordinate by 2 tim

Curves and surfaces - modeling and rendering, Curves and Surfaces - Model...

Curves and Surfaces - Modeling   and Rendering We have studied the method of drawing curves in diverse coordinate systems. Also we got the concept that it is the revolution of

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