Time delay and busy flag method, Computer Graphics

Assignment Help:

1. Using a time Delay Method

The delay required between issuing each character to the LCD is about 5-10ms (it's simply known as DELAY). When programming an LCD, a long delay is also needed for the power-up process, (it's called long delay LDELAY). For the LCD input to be enabled, the short delay is required to make the En signal wide enough.
The data is sent in nibbles in 4-bit mode. The higher nibble is sent first, and then the lower nibble. In order to enable the 4-bit mode of LCD, the follow special sequence of initialization below was used. This is also known as special reset sequence of LCD. The special reset sequence is as follows:

  1. Wait for about 20mS
  2. Then send the first init value (0x20 - for 4-bit and 0x30 for 8-bit)
  3. Wait for about 10mS
  4. Send second init value (0x20)
  5. Wait for 1mS
  6. Send third init value (0x20)
  7. Wait for 1mS
  8. Select bus width (0x20)
  9. Wait for 1mS

The busy flag will only be active after the above reset sequence is completed. The busy flag is not normally used in 4-bit mode; instead I had used a certain amount of delay usually within the range from 300 to 600us or can also write some code for reading two nibbles from the LCD. This delay might vary depending on the LCD used and crystal frequency on which LCD controller is running, but 400us usually works perfectly.

2. Using Busy Flag Method

The Data line D7 is the busy flag, and can be read when R/W=1 and RS=0. When D7 is high i.e. (busy flag =1), the LCD is busy dealing with the internal operations and will not acknowledge any new information. When D7=0, the LCD is ready to receive new information.


Related Discussions:- Time delay and busy flag method

Multimedia resources, Education courses, skills, and knowledge are sometime...

Education courses, skills, and knowledge are sometimes taught of context because of lack of application of real time examples. To resolve this, educators are using multimedia to br

Overstriking, why overstriking is harmful.justify

why overstriking is harmful.justify

Frame, what is frame buffer

what is frame buffer

Procedural animation - computer animation, Procedural Animation - Computer ...

Procedural Animation - Computer Animation This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These a

What makes a pattern a pattern, QUESTION (a) Suppose that you have been...

QUESTION (a) Suppose that you have been assigned to re-engineer the existing systems for a company. Do you think that design patterns can be applied to these existing systems?

Polygonal meshes - clipping and 3d primitives, Polygonal Meshes - Clipping ...

Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg

Subdivision algorithm - visible surface detection, Subdivision Algorithm - ...

Subdivision Algorithm - Visible Surface Detection 1) Initialize the area to be the whole screen. 2) Create a PVPL regarding an area, sorted on z min as the smallest z coor

Img- mac-msp file formats, IMG/MAC/MSP File Formats IMG files were orig...

IMG/MAC/MSP File Formats IMG files were originally implemented to work along with GEM paint program and can handle monochrome and grey level pictures only. MAC files are uti

Why are all resolutions in ratio of 4:3, Q. Why are all resolutions in rati...

Q. Why are all resolutions in ratio of 4:3? The bad news is that almost every monitor can only display upto a maximum of 262,144 colours (i.e.  18 bits/pixel Colour Depth). The

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd