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Time Based and Presentation Tools
In such authoring systems, components and events are organized beside a timeline, along with resolutions as high as 1/30 second. Time based tools are greatest used while you have a message along with a beginning and finish. Sequentially organized graphic frames are played back on speed which, you can set. The other components as audio events are triggered at a specified time or location in the sequence of events. The more influential time based tools lets your program jump onto any location in an order thereby adding interactive and navigation control.
Specified p 0 (1, 1): p 1 (2, 3); p 2 (4, 3); p 3 (3, 1) as vertices of Bezier curve find out 3 points on Bezier curve? Solution : We consider Cubic Bezier curve as: P (
1. Implement proper exception handling mechanism for this application. 2. Display all data a. Search specific data (depending of the user selection, your application should e
What is orthographic parallel projection? When the direction of the projection is normal (perpendicular) to the view plane then the projection is called as orthographic paral
Polygon representation methods - Space Partitioning Representations Space partitioning representations: this type of representation is used for explain the interior pr
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
Question 1: (a) Explain the term ‘logo' with the use of an example. (b) Explain in detail what three basic questions you need to ask yourself before creating a logo. (c) You
Painting and Drawing Tools Painting software is offered to producing crafted bitmapped images. Drawing software as Corel Draw and Canvas is offered to generating vector depend
what is mean by scan code
De Casteljeau algorithm: The control points P 0 , P 1 , P 2 and P 3 are combined with line segments termed as 'control polygon', even if they are not actually a polygon although
Cohen Sutherland algorithm Point clipping is very simple. All you need to check is whether a point is inside the window extremes in x- and y-directions. For line clipping sev
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