Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Three Sub-Fields of Computer Simulation
Computer simulation is the electronic equivalent of this kind of role playing and it functions to drive synthetic environments and virtual world. Inside the overall task of simulation, there are three primary sub-fields in following figure:
- Model design,
- Model execution and
- Model analysis.
Figure: Three Sub-Fields of Computer Simulation
To simulate anything physical, you will first require creating a mathematical model that represents the physical object. Models can take several forms comprising declarative, functional, constraint, spatial or multi-model. A multi-model is a model having multiple integrated models all of that represents a level of granularity for that physical system. The subsequent task, once a model has been developed, that is to execute the model on a computer: i.e. you require creating a computer program that steps through time even as updating the event and state variables in your mathematical model. There are several ways to "step through time". You can, for illustration, leap through time utilizing event scheduling or you can utilize small time increments by using time slicing. You can also perform that is simulate, the program on a massively parallel computer. This is termed as parallel and distributed simulation. For several large-scale models, this is the merely feasible manner of getting answers back in a reasonable amount of time.
Q. Define Advanced Graphics Port? AGP signify Advanced (or Accelerated) Graphics Port. It's a connector standard defining a high speed bus connection between the microprocessor
Merits -Phong shading or Normal Vector Interpolation Shading Hence by finding intensities at various points across the edge we determine the intensity that is varying across t
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
Write a C-code which generates a font interactively.This means after every n mouse clicks, a Bezier curve is generated and then the terminal point of the last drawn Bezier curve is
Question: (a) Sound often gives the only effective way to convey an idea, elicit an emotion, or dramatise a point. Explain two situations of the use of sound that would be con
Steps uses in the Cohen Sutherland Line Clipping Algorithm are: Figure: Steps for Cohen Sutherland Line Clipping STEP 1: Input: x L , x R , y T , y B
Methods of Animation - Computer Animation First method: in this, artist makes a succession of cartoon frames that are then combined in a film. Second method: in this,
Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping
Depth-buffer (or z-buffer) Method Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as
explainapplication of coherence in visible surface detection method
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd