Three sub-fields of computer simulation, Computer Graphics

Assignment Help:

Three Sub-Fields of Computer Simulation

Computer simulation is the electronic equivalent of this kind of role playing and it functions to drive synthetic environments and virtual world. Inside the overall task of simulation, there are three primary sub-fields in following figure:

-          Model design,

-          Model execution and

-          Model analysis.

2466_Three Sub-Fields of Computer Simulation.png

Figure: Three Sub-Fields of Computer Simulation

To simulate anything physical, you will first require creating a mathematical model that represents the physical object. Models can take several forms comprising declarative, functional, constraint, spatial or multi-model. A multi-model is a model having multiple integrated models all of that represents a level of granularity for that physical system. The subsequent task, once a model has been developed, that is to execute the model on a computer: i.e. you require creating a computer program that steps through time even as updating the event and state variables in your mathematical model. There are several ways to "step through time". You can, for illustration, leap through time utilizing event scheduling or you can utilize small time increments by using time slicing. You can also perform that is simulate, the program on a massively parallel computer. This is termed as parallel and distributed simulation. For several large-scale models, this is the merely feasible manner of getting answers back in a reasonable amount of time.


Related Discussions:- Three sub-fields of computer simulation

Depth-buffer (or z-buffer) method , Depth-buffer (or z-buffer) Method ...

Depth-buffer (or z-buffer) Method  Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as

Object oriented tools, Object Oriented Tools: In such authoring systems, m...

Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are pa

Describe transformation, What is Transformation?  Transformation is the...

What is Transformation?  Transformation is the process of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & trans

State the areas of use of data goggles, State the Areas of use of data gogg...

State the Areas of use of data goggles Entertainment   Used in television/films as special effects (for example "holodeck" in Star Trek: The Next Generation and Brazilian

Benefits of computer simulation - computer aided design, Benefits of Comput...

Benefits of Computer Simulation The benefit of Simulation is: even for simply solvable linear systems: a uniform model execution technique can be utilized to resolve a large v

B-spline curves - clipping and 3d primitives, B-spline curves - clipping an...

B-spline curves - clipping and 3d primitives B-spline curves are piecewise polynomial cubes with one or more polynomial pieces with a minimum smoothness requirement.  For examp

What is scaling, What is scaling?  The scaling transformations changes...

What is scaling?  The scaling transformations changes the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where Sx is the

Ambient reflection-polygon rendering & ray tracing methods , Ambient Reflec...

Ambient Reflection-Polygon Rendering & Ray Tracing Methods When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there

Simulating accelerations - computer animation, Simulating Accelerations - C...

Simulating Accelerations - Computer Animation In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the invo

For orthographic parallel projection, For orthographic parallel projection:...

For orthographic parallel projection:    glOrtho(left, right, bottom, top, near, far);  glOrtho2D(left, right, bottom, top);    Here left, right define the x-direction ex

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd