Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Three-Dimensional Viewing
Three dimensional objects are created using modelling coordinate system. The modelled objects are then placed in locations specified in the scene with respect to the world coordinate system. You can view the scene from any orientation and this is what you call as the view of the scene. Viewing coordinates are the coordinates generated with respect to the frame of reference of the viewer, or you may call it the frame of reference created by the position of camera. Viewing transformation is a composite transformation, which transforms the scene from world coordinate system to viewing coordinate system. To understand what viewing coordinate system and the viewing transformation are, let us consider a simple example. Suppose you have a vacant room and you want to organize its interior to make it an office. Chairs, tables, shelves, etc. are created somewhere else (in some factory) using some coordinate system. Let that be treated as a modelling coordinate system. Then these items will be brought in the room (Transform to locations in the room). Finally every object will be placed in appropriate position. This means the modelled objects are now placed in the world coordinate system. Now you view it from various angles and then become satisfied with the arrangements. When you are watching it from various angles, each time you change your position, the relative positions of the objects in the room also change. Objects closer to you become farther when you go on the other side of the room. This is viewing coordinate system and your eyes make an automatic transformation of objects from world coordinate system to viewing coordinate system.
Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon
deffrent between vecgen algorithm and bresenham line algorithm in computer graphic
Radiosity - Polygon Rendering & Ray Tracing Methods Radiosity simulates the diffuse propagation of light begin at the light sources. Because global illumination is an extremel
Parameterized Systems - Computer Animation Parameterized Systems is the systems which permit objects motion features to be given as part of the object descriptions. The adjus
Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou
Newspapers exchange news by using news agencies (such as Reuters and ITARTASS). A newspaper registers at a news agency and sends all its news to the agency. The news agency collect
Write short notes on active and passive transformations? In the active transformation the points x and x represent different coordinates of the similar coordinate system. Here
Types of Light Resources - illumination Model Let us discuss about the types of light resources. The light sources can not merely be natural like light from Sun or Moon or Sta
Q. Explain the concept of area subdivision method. Write the conditions, when no further subdivision is needed and how we can test these condition. Ans. Area Subdivision Th
Define the working procedure of CRT with diagram
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd