Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Three-Dimensional Viewing
Three dimensional objects are created using modelling coordinate system. The modelled objects are then placed in locations specified in the scene with respect to the world coordinate system. You can view the scene from any orientation and this is what you call as the view of the scene. Viewing coordinates are the coordinates generated with respect to the frame of reference of the viewer, or you may call it the frame of reference created by the position of camera. Viewing transformation is a composite transformation, which transforms the scene from world coordinate system to viewing coordinate system. To understand what viewing coordinate system and the viewing transformation are, let us consider a simple example. Suppose you have a vacant room and you want to organize its interior to make it an office. Chairs, tables, shelves, etc. are created somewhere else (in some factory) using some coordinate system. Let that be treated as a modelling coordinate system. Then these items will be brought in the room (Transform to locations in the room). Finally every object will be placed in appropriate position. This means the modelled objects are now placed in the world coordinate system. Now you view it from various angles and then become satisfied with the arrangements. When you are watching it from various angles, each time you change your position, the relative positions of the objects in the room also change. Objects closer to you become farther when you go on the other side of the room. This is viewing coordinate system and your eyes make an automatic transformation of objects from world coordinate system to viewing coordinate system.
Q. Explain the concept of area subdivision method. Write the conditions, when no further subdivision is needed and how we can test these condition. Ans. Area Subdivision Th
Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi
what is region filling? give details
Bresenham Line Generation Algorithm This algorithm is exact and efficient raster line generation algorithm. Such algorithm scan converts lines utilizing only incremental integ
Soft Image and Strata Studio - Computer Animation SoftImage It is the one of most well known computer animation software packages. It is used in several top production
What is a dot size? Dot size may be explained as the diameter of a single dot on the devices output. Dot size is also known as the Spot size.
Uncompressed / Common Audio Format There is one main uncompressed audio format: PCM. It is generally stored like a .wav on Windows. WAV is file format which is flexible and des
Consider the line segment AB in 3-Dimentional parallel to the z-axis along with end points A (- 5,4,2) and also B (5,-6,18). Carry out a perspective projection upon the X=0 plane;
Question: (a) Differentiate between lossy and lossless compression. (b) State the uses of the two compression standards MPEG-1 and MPEG-2. (c) State three areas where
Write a program in C/C++ using OpenGL to create (without using built in function) a square by implementing shear algorithm along 1. X-axis, 2.Y-axis.
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd