Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Three-Dimensional Viewing
Three dimensional objects are created using modelling coordinate system. The modelled objects are then placed in locations specified in the scene with respect to the world coordinate system. You can view the scene from any orientation and this is what you call as the view of the scene. Viewing coordinates are the coordinates generated with respect to the frame of reference of the viewer, or you may call it the frame of reference created by the position of camera. Viewing transformation is a composite transformation, which transforms the scene from world coordinate system to viewing coordinate system. To understand what viewing coordinate system and the viewing transformation are, let us consider a simple example. Suppose you have a vacant room and you want to organize its interior to make it an office. Chairs, tables, shelves, etc. are created somewhere else (in some factory) using some coordinate system. Let that be treated as a modelling coordinate system. Then these items will be brought in the room (Transform to locations in the room). Finally every object will be placed in appropriate position. This means the modelled objects are now placed in the world coordinate system. Now you view it from various angles and then become satisfied with the arrangements. When you are watching it from various angles, each time you change your position, the relative positions of the objects in the room also change. Objects closer to you become farther when you go on the other side of the room. This is viewing coordinate system and your eyes make an automatic transformation of objects from world coordinate system to viewing coordinate system.
want the source code of this titlted program
explain text attributes?
Video controller : A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
computational algorithm for simulating the behavior of different physical and mathematical systems Monte Carlo methods are an extensively utilized class of computational algor
what is horizontal retrce
Art: it just like conventional animation, computer animation is additionally a type of art. A multitude of results can be created on a computer than on a piece of paper. An artist
Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese
What are the various representation schemes used in three dimensional objects? Boundary representation (B-res) - explain the 3 dimensional objects as a set of surfaces that se
Illustrate the Advantages of using virtual reality - it's safer (As techniques can be tried out in advance without the dangers of real operation for example maintaining a nucle
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd