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Three Dimensional Concepts and Display Methods
Imagine yourself taking a picture by a camera. What do you normally do? You specify a viewpoint and view direction and then set up a view window. Once that is done you take a snap and the image of 3D scene/object is captured in a 2D film. Basic idea behind this is projection from 3D to 2D. Projections are broadly classified under two names (i) Parallel (ii) Perspective. When objects are projected onto the display plane along parallel lines, we call it parallel projection. In this case a view direction is specified and image of points on the object are obtained by taking lines parallel to the view direction and finding their intersection with the display plane. If you have seen an architectural drawing of a building plan, you would have noticed that they show three different plots, top view, front view and side view normally. This actually is an example of a parallel projection of the building to be constructed. On the other hand, perspective projection corresponds more closely to the way a human eye perceives a 3D scene. A viewpoint is specified and points from the object are projected to the view plane by considering lines emanating from the points on the object and converging to the viewpoint. Intersections of these converging lines with the display plane make the image of the object under perspective projection.
Important Points About the Diffuse Reflection An extremely rough surface appears uniformly bright from each viewing direction Q the intensity of reflected light is identical i
Assume here are three polygon surfaces P,Q, R along with vertices specified by as: P: P1(1,1,1), P2(4,5,2), P3(5,2,5) And as Q: Q1(2,2,0.5), Q2(3,3,1.75), Q3(6,1,0.5) R: R1(0.5,
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Write a C program to create a window of specified size and position and draw the following objects with dimensions of your choice, to fit within the window. (a) A point (b) A
Three Dimensional Concepts and Display Methods Imagine yourself taking a picture by a camera. What do you normally do? You specify a viewpoint and view direction and then s
explain the registers used in video controller
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Education courses, skills, and knowledge are sometimes taught of context because of lack of application of real time examples. To resolve this, educators are using multimedia to br
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