Three dimensional concepts and display methods, Computer Graphics

Assignment Help:

Three Dimensional Concepts and Display Methods 

 Imagine yourself taking a picture by a camera.  What do you normally do?  You specify a viewpoint and view direction and then set up a view window.  Once that is done you take a snap and the image of 3D scene/object is captured in a 2D film.  Basic idea behind this is projection from 3D to 2D.  Projections are broadly classified under two names (i) Parallel (ii) Perspective.  When objects are projected onto the display plane along parallel lines, we call it parallel projection.  In this case a view direction is specified and image of points on the object are obtained by taking lines parallel to the view direction and finding their intersection with the display plane.  If you have seen an architectural drawing of a building plan, you would have noticed that they show three different plots, top view, front view and side view normally.  This actually is an example of a parallel projection of the building to be constructed.  On the other hand, perspective projection corresponds more closely to the way a human eye perceives a 3D scene.  A viewpoint is specified and points from the object are projected to the view plane by considering lines emanating from the points on the object and converging to the viewpoint.  Intersections of these converging lines with the display plane make the image of the object under perspective projection.


Related Discussions:- Three dimensional concepts and display methods

Explanation of light source by a luminance, Explanation of light source by ...

Explanation of light source by a luminance Explanation of any light source by a luminance the factors identified as: Light source explained by a luminance 1)   All color as

BINARY, WHAT THAT S MEANS 0001

WHAT THAT S MEANS 0001

Applications for computer animation-physics, Normal 0 false f...

Normal 0 false false false EN-US X-NONE X-NONE

Application of animation, Application of animation: There are a variety of...

Application of animation: There are a variety of utilizations for computer animation. They can vary from fun to practical and educational ones. Medicine, military, entertainment,

View volumes and general projection transformations, View Volumes and Gener...

View Volumes and General Projection Transformations You have to remember that the view volume is the volume which sets up near and far extents, top and bottom extents and left

Transformation, determine the form of the transformation matrix for a refle...

determine the form of the transformation matrix for a reflection about an arbitrary line with equation y=mx+b.

Vanishing point - viewing transformations, Vanishing Point - Viewing Transf...

Vanishing Point - Viewing Transformations This point is that point at those parallel lines shows to converge and vanish. A practical illustration is a long straight railroad

Categories of reflection - ray tracing methods , Categories of Reflection -...

Categories of Reflection - Ray Tracing Methods In order to achieve realism, such phenomenon of reflection, which occurs because of interaction of light and surface, is require

Curve segment - properties of bezier curves, Curve segment - properties of ...

Curve segment - properties of bezier curves Note : 1) The joining point on the curve along w.r.t. the parameter based upon second derivates of Q(t) is the acceleration. Wh

Implement cohen sutherland and liang barsky algorithm, Implement Cohen Suth...

Implement Cohen Sutherland and Liang Barsky line clipping algorithms in C-language.  Test your code for line segments with end points falling in various regions.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd