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Three Dimensional Concepts and Display Methods
Imagine yourself taking a picture by a camera. What do you normally do? You specify a viewpoint and view direction and then set up a view window. Once that is done you take a snap and the image of 3D scene/object is captured in a 2D film. Basic idea behind this is projection from 3D to 2D. Projections are broadly classified under two names (i) Parallel (ii) Perspective. When objects are projected onto the display plane along parallel lines, we call it parallel projection. In this case a view direction is specified and image of points on the object are obtained by taking lines parallel to the view direction and finding their intersection with the display plane. If you have seen an architectural drawing of a building plan, you would have noticed that they show three different plots, top view, front view and side view normally. This actually is an example of a parallel projection of the building to be constructed. On the other hand, perspective projection corresponds more closely to the way a human eye perceives a 3D scene. A viewpoint is specified and points from the object are projected to the view plane by considering lines emanating from the points on the object and converging to the viewpoint. Intersections of these converging lines with the display plane make the image of the object under perspective projection.
Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
Consider the line segment AB in 3-Dimentional parallel to the z-axis along with end points A (- 5,4,2) and also B (5,-6,18). Carry out a perspective projection upon the X=0 plane;
Horizontal retrace - Display Devices In a refresh CRT monitor, the time it takes for an electron beam to return to the left most point on the next horizontal line after refresh
The transformation regarding to the mirror reflection to this line L comprises the subsequent basic transformations: 1) Translate the intersection point A(0,c) to the origin, it
what do you mean by retracing? Define horizontal as well as Vertical retracing?
Passive Computer Animations: That has no option for users to utilize computer graphics today is mostly interactive for example: movies. Frame animation is non-interactive anim
1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0 Ans. For the generation of lines along with negative slopes as:
Other File Formats BMP/DIB/RLE File Formats These are termed as device independent bitmap files. They exist in two various type formats: a) OS2 format and b) Windows
What are the advantages of Bresenham's line drawing algorithm over DDA line drawing algorithm? DDA and Bresenham algorithms both are efficient line drawing algorithm. Breaenham
Derive the common transformation of parallel projection into the xy-plane in the direction of projection d=aI+bJ+cK. Solution: The common transformation of parallel projection
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